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Hells Clash demo1

   (8 reviews)

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3 Screenshots

About This File

I have absolutely no inspiration to continue this, so I decided to release this to idgames instead of letting it collect virtual dust.

This wad goes from map01-map03. Everything after that is either unfinished or crap maps.

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<inactive>Player Lin

  
Ok mapset, hitscan monsters give too many ammo to me. Layout just plain and simple...and sad it's not completed... 2.5/5 -playerlin

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Memfis

Unknown date

  
Works fine in prboom-plus with complevel 9 but all maps crash when you exit (something wrong with INTERPIC). The design reminds me of Simplicity, with borders, symmetry and overdetail everywhere, only much more rough than Agent Spork's famous wad. All levels can be described as "a bunch of flat rooms connected by doors" but they're still somewhat enjoyable because you get a lot of things to kill (so it is mindless fun).

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Guest

Unknown date

  
Not bad. I thoroughly enjoyed it. Although the use of textures could use some improvement and the architecture overall felt really blocky. If you ever do continue working on this, try adding some curves or irregularly-shaped rooms. Other than that, the gameplay was great. I love maps where I get to mow down crowds of zombiemen and imps with my trusty SSG. 4/5 -Aenima

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Zalewa

Unknown date

  
It's too straight-forward, and there are too many monsters cramped everywhere. They're not threatening, they're simply cannon fodder that takes too long to kill. Boring. 2/5 - Zalewa

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Guest

Unknown date

  
nice detailing

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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