Credits
The authors of Doom, Risen3D, gzDoom, prBoom-plus, and Doom Builder. All the musicians that made the midi files I've included, and all the artists that made the textures. I'm not an artist/musician, and I don't claim to have made any of that content. (If anyone wants specific credits, please let me know and I'll gladly include names here.)
I believe the heretic textures I've used came from a pack made by anthraxscare (c) doomsdayhq.com, which appear to be free-to-use, at least according to the readme file.
I've also used some textures from the gothicdm, ogrodtex, and erattex1 texture packs.
Also, thanks to the great Doomers out there that make inspirational maps, such as Hell Ground, Scythe, Memento Mori, Reverie, and many more. You all rock. This is my thank you contribution to the Doom community, and I hope you enjoy it.
Merry Christmas! :P
Text File
===========================================================================
Archive Maintainer : None
Update to : cstldoom.wad
Advanced engine needed : Risen3d, gzDoom, or prBoom+
Primary purpose : Single player
===========================================================================
Title : Castle Doom
Filename : cstldoom.wad
Release date : 12/25/2012
Author : Chris Weathers
Email Address : marysson@gmail.com
Misc. Author Info : First-Gen Doomer
Description : Single-player megawad that pits the player
against the forces of Castle Doom. I tried to
keep it generic so that the various advanced
ports can all run it the same way.
Additional Credits to : The authors of Doom, Risen3D, gzDoom, prBoom-plus,
and Doom Builder. All the musicians that made the
midi files I've included, and all the artists that
made the textures. I'm not an artist/musician, and I
don't claim to have made any of that content. (If
anyone wants specific credits, please let me know
and I'll gladly include names here.)
I believe the heretic textures I've used came from
a pack made by anthraxscare (c) doomsdayhq.com,
which appear to be free-to-use, at least according
to the readme file.
I've also used some textures from the gothicdm,
ogrodtex, and erattex1 texture packs.
Also, thanks to the great Doomers out there that
make inspirational maps, such as Hell Ground,
Scythe, Memento Mori, Reverie, and many more.
You all rock. This is my thank you contribution
to the Doom community, and I hope you enjoy it.
Merry Christmas! :P
===========================================================================
* What is included *
New levels : 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Embedded in lump
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-32
Single Player : Designed for
Cooperative 2-4 Player : Player starts included, not tested
Deathmatch 2-4 Player : Player starts included, not tested
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : 4 Months
Editor(s) used : Doom Builder 2 and XWE
Known Bugs : If I knew of any, I'd fix 'em. :P
May Not Run With... : Non-advanced ports.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors