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Archive Maintainer : Ty Halderman
Update to : /combos subdirectory
Advanced engine needed : GZDOOM 1.6.0 (OpenGL renderer)
Primary purpose : Single/cooperative play
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Title : Pagan (...The Altered DOOMCaster)
Filename : rslpagan.wad
Release date : December 31, 2012
Author : Richard Smith Long
Email Address : ferratos@tiscali.it
Other Files By Author : rslproto.zip, rslvenge.zip, rslrebel.zip, rslengee.zip, rsliczdp.zip,
rslforce.zip, rslredux.zip, rsldiazp.zip, rslshino.zip, rslquest.zip,
rslzerox.zip, rslpolar.zip, rslexeem.zip, rslfuria.zip
Misc. Author Info : AKA "Dick S. Long"
Abstract : Loreena K. is a professional killer, well-known to international intelligence bureaus
and worldwide chronicles for her criminal acts. Once she decides to join UAC
to make amend for her guilts in exchange to freedom, she is discouraged and derided
by her new soldier colleagues - she might look dangerous to society, but hellspawn
are a different kind of thing, they say.
That's just because nobody knows about her little secret... Yet.
Changelog:
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December 31, 2012: initial release.
Concept:
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This modification exploits 'PowerMorph' (the DECORATE 'Morph' powerup actor) to the extreme, creating
a gameplay system that revolves around this very kind of artifact.
You start with a default player class whose arsenal is deprived of the most powerful weapons; in place
of these, you'll find carriable artifacts that shall allow you to shapeshift into one of three supernatural
deities - each one with exclusive strengths and weaknesses - for a limited amount of time.
The base arsenal (that of the default player class) is made up of five weapons only, but is also versatile
enough to get you out of most sticky situations; however, certain weapon tiers are not represented at all.
You'll have to get acquainted with the peculiarities of each morphed form to make the most of it in the
appropriate situations and scenarios, to overcome your opponents with style (and ease!).
Introduction:
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Lauretana 'Tana' Poe is a veteran gunwoman that goes with the pseudonym of 'Miss Loreena K.'.
Her family origin and cultural roots are unknown, but her speed and warfare skills - just as her flashy
personal traits - are well-known to police departments all over the world, which chased her unsuccessfully for years
until she publicly declared her 'change-of-stance': she would have stopped murdering on commission and would
have served humankind by enrolling into the UAC army, in exchange for having all charges dropped against her.
UAC and allied governments accepted with apparent reluctance, actually being confident in the fact that her
warfare techniques would not have stood any chance against the netherworld, thus having her self-eliminate.
What they did not know, was the ancestral pact that her bloodline had sealed centuries ago...
Just like her ancestors, since her birth Lauretana promised eternal faith to three mysterious pagan deities -
now forgotten by official theology - that always helped their worshippers by means of supernatural manifestations.
As they always did during her past career of misfits, they shall keep rewarding her faith during any quest
by dropping magical artifacts on her path - normally shaped as 'orbs' - to
*** GRANT HER THE SHAPE AND POWER OF THEM GODS FOR A LIMITED AMOUNT OF TIME... ***
Loreena must use each artifact wisely, transforming into the deity that is most suitable for the battle
she is going to face. Her standard weapons will do against most of the foes, but shall not suffice against all enemies...
Loreena's arsenal:
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Loreena's signature arsenal is made up of five weapons, each one sporting an alternate attack or
firing mode.
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HATCHET
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In perfect 'slayer style', Loreena is a master of this weapon.
Primary fire can be held to charge the swing; when released, it will deliver the blow. Check the
power indicator in the top right corner of the screen to get acquainted with the capabilities of
each power level - consider that maximum-charged blows are capable of chopping lesser foes in two
halves with a single hit.
Alternate fire triggers a slash-dash move - this is useful to follow a quick 'death-and-retreat'
pattern, and due to the slight leaping-upwards movement, it can be exploited to perform minimal jumps,
too.
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ANNA & NINA
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Loreena's favourite firearms, these are highly-versatile, moderately powerful revolvers that -
in spite of their reciprocal resemblance - expose a slightly different behaviour each.
Anna (left) is less powerful but more accurate; Nina (right) is more imprecise but fires heavier.
Primary fire triggers Nina, alternate fire triggers Anna; the two revolvers can be fired independently.
Each revolver must be reloaded after six rounds.
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LEVIATHAN
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A peculiar design from Marty Kirra, this three-barreled flakgun hurls metal shards than can bounce
effectively around corners. Primary fire discharges one barrel at a time, alternate fire empties
all still-charged barrels in rapid sequence. Once all three barrels are empty, the gun must be reloaded.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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REZNATOR
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This distinguished rotor-based flailgun can project sharpened, overheated pins at high speed. And while
the rotor needs a fraction of second to wind up and start firing, it can stop almost immediately when
the trigger is released. A secondary firing mode exploits the peculiar nature of its ammunition pins, launching
a series of them as a flail-connected flying structure that pierces through everything until the leading
pin stops.
Primary fire initiates the spinning fire sequence. Secondary fire has the rotor charge for a while before
unleashing fifteen flail-connected pins. Up to 120 pins can be loaded at once on the weapon.
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
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ARIES
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This double-barreled RPG is a sleek explosive weapon with a powerful secondary fire, that gives the weapon
its name. Alternate fire toggles the working mode of the weapon, and determines the function assigned
to the main trigger. As a consequence, primary fire can either detonate explosive 'hornet' missiles
in a straight line one by one (even in rapid sequence), or launch two missiles whose trajectories equally
diverge after a short time, only to have them become heatseekers once they have completed their airborne
horns-shaped pattern.
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The Gods:
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Loreena is doomed by the ancient subjugation that her ancestors accepted towards the visceral deities
of their mysterious homeland, promising eternal faith to such gods in exchange for protection through the
ages, for all of their descendants. Throughout each quest, Loreena shall encounter magical orbs that shall
allow her to shapeshift into themselves for a while...
o°°°°°°°°°°°°°°°°°°°°°°°°°°°°o
0 The Lord Of Brute Strength 0
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°
The god of physical strength looks exactly as the name implies: a humongous, muscle-loaded barbarian
warrior with greenish-toned flesh. Gifted with great stamina and high resilience to any damage, he is
armed with powerful weaponry (albeit melee-only): spiked gauntlets and iron hammer.
Gauntlet attacks can be quickly comboed/stringed together to mash away entire hordes of enemies; a single
hammer blow is lethal to lesser foes and can thrust away many of the stronger opponents. This metamorphosis
has average duration.
o°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°o
0 The Goddess Of Fatal Retribution 0
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As beautiful and terrible as she is, this goddess symbolizes the inevitable nature of destiny; and unstoppable
is the fate of those hit by her crucifix. Once any foe is caught by the obscure matter of such projectiles,
it starts to weirdly grow in size until the skin cannot resist anymore, then it explodes into a rain of flesh
and meat that might start an unstoppable chain-reaction on anything passing nearby.
The goddess is normally invulnerable to anything, as shown by the shielding aura on her weapon. However, when
invoking the power of the crucifix to start an attack her protection is slightly absorbed for a few instants,
and she gets very, very vulnerable then...
This form is the quickest to be reverted back.
o°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°o
0 The Master Of Arcane Deception 0
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The wielder of supreme and cruel wisdom is a small, cloaked sage whose ethereal persona allows him to
slowly fluctuate down any void space and let projectiles pass through his body, leaving him unaffected -
unfortunately, this does not work quite as well with explosions or hitscan attacks, or the new weapon
sported by Spider Masterminds.
He makes great use of three amongst the fiercest, subtlest arts of deception: *levitation* allows him
to jam foes by spinning them up in the air, *retaliation* makes one cursed enemy the sudden target of all
surrounding creatures, and *captivation* jails the victim within a fence of demonic earth spikes that
can resist many blows before retracting.
This transformation is the longest-lasting of the three.
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Footnotes:
(1) The suggested commandline for launching the modification is the following one
(assumes that the modification has been decompressed in subdirectory 'RSL' of your (G)ZDOOM directory):
(g)zdoom.exe -iwad <IWAD_PATH>\<IWAD_FILE> -file <CUSTOM_LEVEL_PATHNAME> RSL\rslpagan.wad
(if under GZDOOM, add option '+gl_nogl 1' to disable hardware rendering)
(2) Do not forget to bind a key for weapon reload under 'Options > Customize Controls'
in (G)ZDOOM.
(3) To obtain the complete set of weapons and/or carriable items for quicktesting
without breaking the weapon set at your disposal, type 'rsl' in the console.
(4) The modification is compatible with the following IWADs: The Ultimate DOOM, DOOM 2, Final DOOM.
WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
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By reading the following credits you may spoil certain "surprise monsters" in the modification...
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WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING * WARNING
Additional Credits to : Various sources for resources and/or inspiration (see below):
Lloyd Irving for the custom blood system
SilentZora for the QuakeStyle gore effects
Major Cooke's special 'inflation' gore effects
Xaser for the custom bullet puff
MagSigmaX for the Project MSX explosive barrel
Sergeant_Mark_IV for the Brutal DOOM explosive barrel
Magban724 for the Russian Overkill explosive barrel
DBThanatos for the DOOMStorm explosive barrel
BlueFireZ88 for the DOOM Expanded explosive barrel
Cacodemon for the Replacements custom teleportation effect
Ryan Cordell for the custom boss blood system
Xaser for the hatchet slice custom blood system
Alwaysdoomed for the custom additional blood system
Hellser for the custom additional gore system
Sergeant_Mark_IV for the custom lost soul, pain elemental and boss death effects
eliw00d and Chronoteeth for the casings
Xaser for the main player class skin and mugshot
3D Realms, Chronoteeth, Mike12, Blox for the hatchet
PillowBlaster, Xaser, Namco for 'Anna & Nina'
Eriance, NMN, Marty Kirra for 'Leviathan'
Eriance, Xaser, Rogue Software for 'Reznator'
Eriance for 'Aries'
DBThanatos for the deity morphing effect resources
Raven Software, PillowBlaster, Namco for the 'Lord Of Brute Strength'
Wraithchilde, Raven Software, Apogee, Namco for the 'Goddess Of Fatal Retribution'
Raven Software, Ichor, Namco for the 'Master Of Arcane Deception'
Hellser for the custom decals
Xaser, Vaecrius, DoomRater for ACS scripts
The Memento Mori team for the custom big fonts and base default statusbar
Thomas Van Der Velden for the small fonts
Wraithchilde, Raven Software, Monolith Software for the deity statusbar.
°o0 Thanks to Chronoteeth for sincerely expressing his opinions on my beta modifications;
he convinced me to rethink this base arsenal from scratch, and now I am happier with the results
than how I was before! 0o°
All other authors I forgot to mention: please forgive me! I tried to be accurate as much as I could.
If you here notice some of your resources un-mentioned, please notify me and I will try to remedy.
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : (G)ZDOOM-specific lumps
Other files required : None
* Play Information *
Game : DOOM
Map # : None
Single Player : Designed for
Cooperative 2-4 Player : Maybe (untested)
Deathmatch 2-4 Player : Maybe (untested)
Other game styles : None
Difficulty Settings : N/A
* Construction *
Base : New from scratch
(for the nitpicky ones, resources from the community or commercial releases
altered to suit the present modification)
Build Time : 6 months (of intermittent work, and unstable ideas, too)
Editor(s) used : Adobe Photoshop Elements, GoldWave Audio Editor, Notepad++, XWE, Slade
Known Bugs : 1. Widescreen modes are perhaps unsupported. Sorry.
2. When morphing into one of the deities, the corresponding player skin is not changed;
instead, the base player class skin is still displayed.
3. When continuing to fire around the time of un-morphing, sometimes the engine refuses to
complete the transformation and leaves you in a 'limbo' state.
Be sure to always keep an eye on your hourglass! ;-)
May Not Run With... : Ports not supporting DECORATE; level WADs with heavy amounts of DEHACKED / DECORATE modifications
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: None others than the IDGames archive
FTP sites: None others than the IDGames archive