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Doomworld Mega Project 2012

   (41 reviews)

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About This File

Harmata said it best: "I could've picked random wads from idgames and then combine them in a megawad and it would be exactly the same thing as this project."

The goal of this project was to get as many mappers as possible to contribute to a single project. All maps were accepted and nobody was rejected. This megawad contains 40 maps from 40 different mappers from the Doomworld forums.

VANILLA / LIMIT-REMOVING 01 Bean, by cannonball 02 Daemonum Malum, by DooMAD 03 GRBmaporgy1, by General Rainbow Bacon 04 Blood Lake, by glenzinho 05 Nukage Corridors, by Katamori 06 Feel the Pain, by MagnificentBeard 07 doomworldmatt, by Matt534Dog 08 Needs more Detail, by Obsidian 09 Water HQ, by omegamer 10 Circle of Imps, by Radromitry 11 dltexamp, by scorpion 12 Mirror, by Scypek2

BOOM 13 The Hive, by BaronOfStuff 14 Mountain of the Doom God, by dannebubinga 15 Omnivore, by darkreaver 31 Lounge Street, by Death Egg 32 Blood Octagon, by DuckReconMajor 16 Abraxas, by Ed 17 Into the Water, by elmle 18 Troll Fortress, by Fiend 19 Foe Complex, by fiend-o-hell 20 Fading Castle, by FractalXX 21 MappingWhileHighOnMountainDew, by gggmork 22 str1, by j4rio 23 Big Cybies House, by MSPaintR0cks 24 Surrounded Base, by neubejiita 25 Memang, by pcorf 26 This Map Doesn't Make Any Sense, by Philnemba 27 Space Corridor, by Phml 28 Iron King, by SFoZ911 29 sahkeh, by walter confalonieri

ZDOOM 30 Pricks, by BloodyAcid 33 Dust From the Past, by ForeverViLe 34 Round and Round, by Kappes Buur 35 Space, by KiLerZolika 36 Vernichten, by Krispy 37 A Doomed Base, by Rorix 38 The Space Base, by scifista42 39 Why, by TimeOfDeath

UDMF 40 Hellrena, sector666

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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