Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Meep Keep, level one

   (11 reviews)

Guest

2 Screenshots

About This File

It's been almost twenty years since you were | scheduled to beam in at Hell Keep, and it has been | remodelled by adherents to the school of FIREBLUA.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

<inactive>Player Lin

  
Okay map, secrets rely player acts fast and monster-triggers. Balanced enough on UV but if you goes wrong ways you'll out of ammo. I don't care about the texture problems so I would give this a 3 or 3.5/5 -playerlin

Share this review


Link to review
Guest

  
pointless confused mess from another idiot that thinks it's entertaining to ambush you with hordes of lost souls when you've run out of shells. Into the trash it goes.

Share this review


Link to review
Never_Again

  
The textures looks strange because this WAD was designed for the v1.666 IWAD. They will not look correctly with the Ultimate DOOM IWAD as it changed TEXTURESx and PNAMES. You can downgrade the UD IWAD to v1.666 or v1.9 registered with LaDoPaTo to see the level the intended way. Good WAD and even better music! Best in OPL3 mode, Choco's OPL2 or General MIDI don't to the track full justice.

Share this review


Link to review
Acid

Unknown date

  
A bit cramped at times, but pretty good overall.

Share this review


Link to review
Memfis

Unknown date

  
I see a lot of weird/broken textures both in prboom-plus and in doom.exe, I wonder if I need an older version of iwad or something? Anyway, it's an interesting and unique level, not really sure how to describe it since it's so different. Definitely worth a look, many new design ideas here.

Share this review


Link to review
Doomkid

Unknown date

  
Cool map with very suitable eerie music. Light on ammo, but in a good way. Features an awesome berserk fight with imps and demons. There are missing textures in the room where you fight the 2 barons, and the choice of the lion switch texture on the ceiling support beam in one of the early rooms is an odd choice, but the gameplay is really good here, definitely worth checking out.

Share this review


Link to review
Guest

Unknown date

  
Zan zan makes doom levels = fuck yes. Mokemoke is best album ever

Share this review


Link to review
cannonball

Unknown date

  
Same feelings as memfis here. Strange look caused by a lot of dodgy looking textures. But the gameplay is fine and the layout is fun. Needs some touching up, other than that it's a good map.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...