Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Water Treatment Plant

   (13 reviews)

Guest

2 Screenshots

About This File

This is an old building somewhere in a derelict town, but that's not important, the truth is its a front for a teleport station... sneaky UAC...

this is my first vanilla map, I am quite proud of what it is now, its not all polished or detailed fully, but the gameplay is exactly how I wanted it to be, easy is tailored to how I play, medium is about average and hard is me challenging myself! this map is also a surprisingly fun bot deathmatch map!

This map has been tested fully in multiple ports, these ports are: prboom, prboom+, zdoom, zandronum, skulltag, gzdoom and chocolate doom.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

<inactive>Player Lin

  
Fun, balanced and not too hard, but I think the map can be little more wider, and just too short. 3/5 -playerlin

Share this review


Link to review
Acid

Unknown date

  
Decent for a first effort, but a bit cramped. 3/5

Share this review


Link to review
Guest

Unknown date

  
A little easy and short, but it's good.

Share this review


Link to review
Guest

Unknown date

  
Short, simple, and not too bad. I only died once on UV, and I managed to get through with only leaving the Baron in the Blue Key hallway alive, so, I'd say it was still pretty good. The cramped feeling wasn't too hard to deal with, just by backing up a few times - that's all I had to do. 3/5 - K12

Share this review


Link to review
Diablo784

Unknown date

  
Very good for a first Vanilla attempt! The gameplay was fun, however, it was also a bit frustrating to play on UV. The map was cramped in a lot of places making it hard to dodge imp and BOH fireballs in the Blue Keycard room. And another thing! Too many chaingunners on UV. Next time, try to replace some chaingunners with sergents and former humans ;) 3.5/5 - Diablo784

Share this review


Link to review
Doomkid

Unknown date

  
Widen up those hallways! Other than that, this is really nice stuff. A well earned 4/5

Share this review


Link to review
DoomTheRobot

Unknown date

  
Pretty darn good level with great items, weapons and monster placements. Also, there is a HOM effect on the exit door. (I was running GLBOOM, By the way.) Nothing bad, Other than that the level was great. - DoomGeek101

Share this review


Link to review
Obsidian

Unknown date

  
Kind of cramped in places, but that's pretty much the only complaint I have: it's decently detailed and pretty fun to play as well. I'm glad you're trying out vanilla mapping, by the way: I hope you enjoy it. :) 4 stars. - Obsidian

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...