Credits
The usual: id, Randy & Graf, CodeImp & MaxEd for GZ/DoomBuilder SlumpEd, Slade 3, and the Realm667 Bestiary.
A big, BIG, shout out and mad props to Rex Claussen whose advice and help kept me motivated to improve the project. Also, Rex did the preliminary work on sloping the outside of the mountain which really inspired me to take it further, and he provided the rock texture as well... what a top bloke!
Eriance for Decorate questions on the Warlock/Diabloist
Enjay and his thread on EndSequence Cast stuff on the ZDoom forums.
The following guys answered my noob editing questions on the DW & ZDoom forums: Phml Pottus GreyGhost chubz Eponasoft Xaser Gez BloodyAcid Eriance
Text File
===========================================================================
Msg to Archive Maintainer: Please replace FTOPMTN.zip in the following directory...
Update to : levels/doom2/Ports/d-f/ftopmtn.zip
Advanced engine needed : GZdoom
Primary purpose : Single play only
===========================================================================
Title : Firetop Mountain version 2
Filename : FiretopMountainV2.WAD
Release date : March 28th, 2013
Author : glenzinho
Email Address : glenmccoll@yahoo.com.au
Other Files By Author : Park of Doom, Blood Lake, Jailbreak, glenzinho's Downtown
Gameplay : Intended with jumping and mouselook enabled.
Description : The idea for the map is based off of those old Fighting Fantasy books where you used dice and a pencil. It gets its name from the first book, The Warlock of Firetop
Mountain. Back in the mid to late 90s I sketched out the map as described in the book
and decided to make a Doom level based on it. The floor plan I sketched is long lost, so apart from the beginning of inside the mountain, the rest has been newly created from scratch.
Story : Zagor, the Warlock of Firetop Mountain has risen again, this time drawing on
the Doom Demons to power his resurrection. His spiritual being of fire & brimstone
has been infused into the physical body of an Archvile... needless to say he is
now quite a formidable foe.
It's up to you, you Doomed Guy, to cut a bloody swathe through his bloodthirsty
demonic hordes and once and for all slay Zagor, The Warlock of Firetop Mountain.
Additional Credits to : The usual: id, Randy & Graf, CodeImp & MaxEd for GZ/DoomBuilder
SlumpEd, Slade 3, and the Realm667 Bestiary.
A big, BIG, shout out and mad props to Rex Claussen whose advice and help kept me
motivated to improve the project. Also, Rex did the preliminary work on sloping the
outside of the mountain which really inspired me to take it further, and he provided
the rock texture as well... what a top bloke!
Eriance for Decorate questions on the Warlock/Diabloist
Enjay and his thread on EndSequence Cast stuff on the ZDoom forums.
The following guys answered my noob editing questions on the DW & ZDoom forums:
Phml
Pottus
GreyGhost
chubz
Eponasoft
Xaser
Gez
BloodyAcid
Eriance
Resources used : Main mountain rock texture provided by Rex Claussen.
Some textures procured from the Realm667 texture packs of Blood, Witchaven, Duke 3D,
5th Episode, and Plutonia/TNT; and a couple others which I can't pinpoint. There are some textures & images that I've procured from Google Images, and some textures, images and graphics created and modified by myself.
The Warlock is from the Bestiary on Realm667 and is based on the Diabloist created by
Eriance.
Skybox from 3D Ely Visions, who have a free skybox site which is worth checking out.
Music created by myself and recorded through the condenser mic on an old dirty
cassette recorder in a haze in 2002 & 2005.
===========================================================================
* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Files required : GZDoom running with lights.pk3 and brightmaps.pk3, DOOM2.WAD
Recommended settings : This map was developed with these settings in GZDoom using
lights.pk3 and brightmaps.pk3:
DYNAMIC LIGHTS PREFERENCES
Light Size 0.8 Sector Light Mode DOOM
Fog Mode RADIAL
* Play Information *
Game : DOOM2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : No player starts
Deathmatch 2-4 Player : No player starts
Difficulty Settings : Implemented; played but not extensively tested on skills 1-3.
Gameplay : Intended with jumping and mouselook enabled.
* Construction *
Base : Modified the my Firetop Mountain, which was about 10% of what you see here
when I first started this project in March 1997. Second modification on the
original FTOPMTN.WAD which I released in May 2012.
Build Time : 100 hours or so over 5-6 months.
I'm slow and my mapping sessions aren't very long, but frequent ;)
Editor(s) used : GZDoomBuilder v1.12, Slade 3, Paint.net, Audacity v1.3beta
Doom Builder v2.1.0.1356, SlumpEd v0.7
Originally used Deu 5.21 and BSP v1.1TC in 1997
Known Bugs : Negligible in GZDoom, for normal ZDoom see below
May Not Run With... : ZDoom, other source ports.
Doesn't run well on standard ZDoom. There are some graphic glitches and some
HOM-like effects present.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors