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DEATH FORT

   (9 reviews)

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The forth Wad in the series.

Find your way into the heavily guarded fort and kill the menace who guards the exit. The most difficult part of this level is the sewers. If you `PANIC` in this area you will surely die! Look for a radiation suit as soon as you can and WATCH OUT!! a monster`s about.

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<inactive>Player Lin

  
Beginning just shitty and I hate those walkable fences, I guess old-school maps just looks like that. The damaging floor parts of map just make me nervous...but that still not too bad since I don't have problem. It still a OK map with enough fun...for a 96 map. :p 3.5/5 -playerlin

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Guest

Unknown date

  
Good - It's not a 1994 wad. Bad - It's a 1995 wad.

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Memfis

Unknown date

  
Good fortress map. First thing I noticed is that it seems the author was aware of the "pressing switches from below" trick because the decorations in the first area are placed so that you can't do that. Next thing I liked was the 64-wide maze. Wait, what? Yeah, believe it or not but having to worry about the radiation suits actually made it exciting. I'm running out of space here so I'll just say that this is an interesting and somewhat challenging map with a clever use of damaging floors.

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Doomkid

Unknown date

  
Re: the first comment - This is a 1996 wad. ;) I reccomend saving before going into the 64-wide nukage hallway. Other than that, it's a competent map that's still pretty fun today. Like every single wad EVER from this era, it has extreme texture misalignments. Lower/Upper unpegged, people!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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