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Five Minutes of Hell

   (9 reviews)

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4 Screenshots

About This File

Basically, this is a temple in hell that can be blazed through in 5 minutes. No real plot, just demons getting blown away.

This wad originally began life as part of what was going to be a 9 map set for Vanilla Doom, but I abandoned it after switching to Zdoom. Then I took bits of maps 2, 3, and 5, converted them to Zdoom format, put them together, and added some basic Zdoom functions and scripts. It was going to be part of the Doomworld Mega Collab (or whatever it was called), but I missed the deadline. It gathered dust on my hard drive for a few months, until recently when I decided to polish it up and release it anyways.

One more thing. Given that this is my first public release, I'd appreciate some constructive criticism so that I know what to improve next time.

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<inactive>Player Lin

  
Stealth monsters just pointless, and you used it badly too. The level itself just okay, but feel you could do better. And about the monster trap fail to teleport on the yellow key room, since I tested all release versions of ZDooM can run this WAD(2.0.96 to 2.8.1), all have this problem so I don't know if author ever test it before release... 3/5 -playerlin

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slyverssj

  
https://youtu.be/tWk ca4Cs-A8

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Doomkid

Unknown date

  
Hey Linkrulezall, it's Faceplant from Pirated Games Central! Knew I recognized that name. Anyway, this is a fun blast of a map that gives you just enough ammo to get by, but you'll always have a few spare rockets. There's a circular room with an intersection that leads to 2 different battles, I like that. In that room, once the bars come down, there are missing textures. Overall this is fun, download it nao!

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Guest

Unknown date

  
Started out very well, but ran out of steam later on. At least one sidedef (1830) is missing a lower texture (crouch in sector 219 and you can see the HOM). More than 20 monsters failed to teleport in for me in the yellow key area, although that may be GZDoom's fault rather than the map's. All in all, fun, but not super-special. 3.5/5 - ZZ

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Memfis

Unknown date

  
Boo, stealth monsters (only 4 fortunately). Also the "music" was just a single note for me, probably something wrong with my system. Anyway, this is a short and visually simple brick\\marble temple map with arena\\trap oriented gameplay. Some fights are trivial, others require decent maneuvering skills. The level feels very disjointed, just rooms connected by doors, but I thought it was kinda fun to play. The new story screen is appreciated too.

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Snakes

Unknown date

  
I not-horrible type of map that works decently enough as a first release. The architecture is predictable plain and with noticeable errors at certain points (DOORTRAK pegging issues, flat mismatches), but these are mostly forgivable. Gameplay is solid, albeit one-note. The stealth-cacos aren't really necessary, the fights all of the same flavor and variety, but the cybie battle was a decent enough moment. All in all, it's worth a playthrough if you're bored, but nothing you'll remember the next day. 3/5

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  • File Reviews

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