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The Dude's adventures: Part I "House invasion"

   (11 reviews)

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The Dude's house got invaded by monsters from hell! He must defend it!

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Walter confetti

  

Blue broken rooms and ugly texturing, lots of HOMs, lots of monsters and no way to resemble any house of sort. Or to tribute The big Lebowsky movie at all. A very bad old style jokewad map, unfunny at all.

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BigDickBzzrak

  
Some cacoward material you have there! Gameplay, detailing, monster placement -- truly flawless. ZeDude70 is an unnoticed master of mapping. Much more fun than *insert cool wad you like*.

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Bad King John

  
Utter crap. Did he even play it before uploading? Massive HOM bugs, moving door tracks, no health, no ammo relaods, and rooms packed with monsters including Cyberdemons - except for one vast room containing only a Hell Knight and a key. I could only finish with an idfa cheat.

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hellothere231

Unknown date

  
Horrible. HOMs, missing textures, ugly textures, no height variation. Probably a troll, but if not, then work on your mapping skills.

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lupinx-Kassman

Unknown date

  
I'll assume its someone's first map. The level is basically a series of blue square rooms that have nothing in them aside from some monsters, a glitch here or there, and you. There's no height variation, so it feels like navigating an abstract wolfenstein level. The fights aren't too satisfying, mostly just plinking away at a large group of a single monster type from behind a door. The author could practice by playing his favorite wads, seeing what made them fun, and trying to bring those ideas to life. 1/5

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Guest

Unknown date

  
Please don't make a part 2: 0/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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