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Random Imp Generator

   (3 reviews)

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About This File

Variety is always the best in games, in my opinion. After discovering the imp/dark imp variant packs on Realm667 and toying with them for a while, I thought it'd be cool to put them all together. Every imp in any Doom level this wad is loaded with has a chance to change into one of the many varieties of regular imps or dark imps.

Excluding my own for the generator itself and some modifications, sprites, decorate files and gldefs were all made by others. Besides making all of them set into the same species (to stop probable imp-on-imp infighting), making Imp Abominations fire three fireballs instead of just one at a time, and changing the Nether Imp's blood decal colour to green instead of red (as their sprites imply they bleed green), they're all untouched and still in their original forms, as their original authors have made them.

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VylePhinder

Unknown date

  
Works really well, and seems to be coded pretty cleanly, as I can mix it with Brutal Doom (and other mods, as well) with it and it seems to work fine :) Gonna give this a 5 since it contributes really well for what it is, and doesn't appear to be written sloppily, at all.

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Unknown date

  
Cool idea, and works very well. The only thing I missed was an extra WAD with a test map with lots of imps. Hope there'll be more "random monster generator" WADs! 4/5 - ZZ

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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