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Target: Tharsis

   (15 reviews)

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2 single-player maps for Doom 2. See below for "story"...

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<inactive>Player Lin

· Edited by Player Lin

  

Map01 just OK, but why limit player can only using pistol? It's not fun using pistol or punching to deal Hell Knight on crowded area actually(I do go down, killed HK with pistol then use the elevator go back to exit but why?).

 

Map02 much better, give more weapons and secrets(some are tricky for sure). But some parts of the level really get annoying, like the toxic-pool part after got Rocket Launcher, should give player more Radiation suits, one just not good if player didn't know he should go back and wondering around then fucked up after it wear off. The platforming part for open switch to go back the blue&red key room also a little of annoying, needed SR since jumping is disabled. 

 

It's not bad but not good, but it still good enough for those who want a decent run of DooM level.

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Javulas

  
map01 kinda blew with such a lack of weaponry (all you had were zombiemen, pinkies, and imps), but map02 was pretty interesting. Enjoyed the secrets, the little cave canyon thingy in map02 was pretty neat too.

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Guest

Unknown date

  
It doesn't get much more generic than this.

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Canofbacon

Unknown date

  
Eh. It's an okay WAD. Lots of ambushes which kind of gets old after awhile. In my opinion kind of a boring WAD but it's defiantly worth checking out. 2/5

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lupinx-Kassman

Unknown date

  
Not sure why this is being judged so harshly. The maps are competently done, with the first serving as a small precursor to the second map. The layout is nice and sort of non-linear, and the monsters are placed well. Platforming is also used in creative ways. Seems legit to me. 4/5

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Xangi

Unknown date

  
Eh, Difficulty curve is more like a bed of nails, generally kind of boring. Also, I feel like I broke it a bit with some SR40, not sure.

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Guest

Unknown date

  
A couple of nice vanilla levels. Nothing fancy, but still a good bit of fun. Give it a go. 4/5. _TRRobin

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Guest

Unknown date

  
Felt sorta like a late 90's level. I finished the 1st level without getting any guns, so I used the pistol and got 52% kills. Didn't want to do that, just meandered to the end. The second level wasn't much better. 3/5 - Mrs. Doom

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Guest

Unknown date

  
Nice environments but a little too empty at times and too hard at others.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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