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AAAAAAHHH MY ARRRRRRRRRRMMMM

   (11 reviews)

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3 Screenshots

About This File

Here's a joke weapon I put together in an hour or two. Idk if anyone would even touch it, but here you go. Long story short, DoomGuy wakes up one day with some Rayman-esque powers, but slightly (just a bit) more painful for him and his enemies.

Preview Spritesheet: http://i.imgur.com/ADsHk.png

Preview Video: http://www.youtube.com/watch?v=8ZMcafGtZsA

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Guest

Unknown date

  
doom guy lose a arm kkkkkkkkkkkkkkkkkkkk kkkkkkkk 3

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Doomkid

Unknown date

  
This is funny as hell!

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Guest

Unknown date

  
Replacing the fist through inheritance doesn't actually replace the default fist in the game. Because there is no modified playerclass to replace the default, this weapon has to be acquired and the old fist removed through the console. That's the only problem with the WAD, but it's a serious one because the actor name isn't mentioned at all in the documentation.

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mallo

Unknown date

  
Hehe, I like this. It could be more powerful, though!

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Guest

Unknown date

  
At first I thought it would be a rip-off of Xaser's Zharkov Goes to the Store with the arm-throwing mechanic, but I was actually really pleasantly surprised about the whole "arm separating into floating slices and each shooting out separately" thing. Could be a part of a full weapon set in the future.

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Guest

Unknown date

  
How the hell do I use this thing? It has no playerclass so I can't equip it without removing the default fist (I have no idea how to) and I can't figure out the actor name..

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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