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Ragnor's Stronghold

   (8 reviews)

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About This File

Birthday wad for Rangnor from Doomworld, leave your brain at home, this is the Die Hard of doom wads. Inspired by Map09 from TNT. Plays on the TNT IWad.

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Adam Oker

  

This map is perfect.

The map is challenging,but not hard.

The layout is basic,but not complicated.

The secrets are hidden,but easy to find.

Overall that results in a really fun experience,sucks it's only one map ;-;

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<inactive>Player Lin

  

I don't really like TNT Map09, so this map just...meh.

 

Well, not that bad.

 

It's a challenge level, as hitscan enemies all over the place and ambush the player, and they drops shitload of ammo make player can just hold the fire button and be carefully when progressing the level, I would say it has some fun, but after beat the level, I won't try it again for sure. :p

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Guest

Unknown date

  
Preety fun one! Low on armour I was loosing easilly (but there was an armor secret I discovered too late :P). Intensive fun fights. Really liked it. White, grey grid tapestry textures rule!

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Acid

Unknown date

  
Decent map considering the inspiration, though why that particular map was chosen I do not know. An easy play if you're cautious; a kamikaze run if you charge into everything. Nothing special in detailing, and gameplay feels uninspired. It's blatantly obvious where and when the traps will happen, and when combined with the fact that it's TNT MAP09, you know it'll be hitscan rape. 3/5

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Guest

Unknown date

  
Brown, cramped techbase that starts you off in front of a bunch of boxes. Enemy variety here is painfully lacking, consisting of 170 former humans and imps. High concentration of hitscanners with little cover forces you to prarie-dog the hallways, Wolf3D style. The base is smaller than Dead Simple yet requires you to hunt for all 3 keycards. A good example of how following the formula doesn't guarantee a good map.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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