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Chemical Experiment

   (7 reviews)

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A UAC experiment with a classified substance sends the research facility to hell.

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Guest

Unknown date

  
You can get the super shotgun to fight the archvile. Not impossible. This isn't that great of a level anyways. It was meh. 2/5

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Guest

Unknown date

  
This has a scripts lump and uses some zDoom features despite not being indicated by the textfile. There are a lot of linedefs without sides, two-sided linedefs marked as single sided, and unclosed sectors. More importantly the WAD has no new content, and the cookie-cutter vanilla level design really only appeals to purists who will not use the source port necessary to play this.

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Canofbacon

Unknown date

  
I found a bug where I activated the lever in the first room and got stuck. I also found a secret room and got teleported over and over until I ended up in a room with a Baron of Hell and got killed. 1/5

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Guest

Unknown date

  
chesse20: you have to fight a vile with a shotgun not very fun to do

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Snakes

Unknown date

  
Clearly an example of a first map, this wad is riddled with bugs and bland gameplay. Frustrating from the first, it's possible to get stuck just from triggering the first switch. Things don't improve much from there as you go from corridor to room to corridor and blast your way past the poorly-utilized opposition. A visual mish-mash, this is just a mess through and through.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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