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Advanced engine needed : GZDoom - Around GZDoom 1.7.1 (1543) or higher
Primary purpose : Single-player
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Title : Monochrome Mapping Project
Filename : DWMMP1.wad
Release date : 6th of June 2013 (6/6/6)
Project URL : http://www.doomworld.com/vb/showthread.php?s=&postid=1135189#post1135189
Author : Various (See map list below)
Email Address : jmjanzen@gmail.com (schwerpunk)
Misc. Author Info : Comprised of members of Doomworld
Description : A collection of maps experimenting with the concept of simple textures in order
to emphasize the fundamentals of level design (lighting, elevation, thing placement,
simple contrast, etc.)
Important Notes : PISTOL START (idclev one level after another) & HMP/UV oriented
Crouching & jumping enabled on MAP22 [Ultramarine Kingdom]
Additional Credits to : See map list below
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* What is included *
New levels : 23
Sounds : No
Music : Yes (See map list below)
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : No
* Play Information *
Game : DOOM2
Map # : MAP01-MAP23
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About 6 months
Editor(s) used : The usual Ones
Known Bugs : A small & insignificant list: 2x intended HOMs in map 13 [Tan Temple] & 2x invisible doors in map 23
[Ultramarine Kingdom]; a GZDoom incompability that should be fixed in some further version of that
sourceport.
May Not Run With : See map list below
Tested With : GZDoom 1.7.1 (1543)
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Map # Map Name Author Music Info/Author Engine List Map #
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01 - Dada - Scientist - The Ultimate Challenge/Robert Prince - ZDoom 01
02 - The Temple Of Light - sawd - GZDoom 02
03 - Support Storage - Jaws In Space - Limit-Removing 03
04 - Abusive - FractalXX - Nether Animal/Michiel Van Den Bos - GZDoom 04
05 - The Primitive - Da Werecat - Infinite/Tom Mustaine - Boom 05
06 - Control Centre - Jaws In Space - Limit-Removing 06
07 - Brown Room - Jaws In Space - Limit-Removing 07
08 - Tessel Dose - FractalXX - Organic/Alexander Brandon - GZDoom 08
09 - Coagulation - Membrain - ZDoom 09
10 - Mono Asbest - FractalXX - Mission Landing/Kristian-Risvik - ZDoom 10
11 - Outpost Gamma - Jaws In Space - Limit-Removing 11
12 - Abstraction Complex - Membrain - ZDoom 12
13 - Tan Temple - Scypek2 - In The Dark/Robert Prince - Boom 13
14 - Shortwave - Membrain - ZDoom 14
15 - WhiteRoom - schwerpunk - ZDoom 15
16 - Town Hall - Jaws In Space - Limit-Removing 16
17 - ZdLightCrap - gggmork - ZDoom 17
18 - Monochromatic Nightmare - Phendrena - MONITE/to be confirmed - GZDoom 18
19 - Up Town - Jaws In Space - Limit-Removing 19
20 - Monochromatic Affinity - Cacowad - ZDoom 20
21 - PaintTheTownRed - Death Egg - No Toads Included/TheKingLunar - ZDoom 21
22 - Ultramarine Kingdom - CorSair - Plasma/Lee Jackson - ZDoom 22
23 - Good & Evil - Obsidian - Time Of Judgement/Yasunori Shiono - Boom 23
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THE MONOCHROME MAPPING PROJECT TEAM
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Project Leader
schwerpunk
Project Co-Leader
pfl
Editors/Testers
Da Werecat
pfl
Scientist
Graphic Artists
Scientist
Mappers
Cacowad
CorSair
Da Werecat
Death Egg
FractalXX
gggmork
Jaws In Space
Membrain
Obsidian
Phendrena
sawd
schwerpunk
Scientist
Scypek2
Resources/textures
Da Werecat
FractalXX
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A NOTE ON THIS AND FUTURE MONOCHROME PROJECTS
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The spirit of the Monochrome Mapping project was to focus on the fundamentals of Doom 2 mapping. Broadly: Gameplay and ambiance, while keeping the amount of complex textures to a minimum. This was done in an attempt to highlight mappers' use of map dynamics, lighting, elevation and thing placement. The project did not define any strict limitations on resources or ports utilized, which is why one will find such a broad assortment of interpretations on the central theme.
Regarding the future of the Monochrome Project, the forum thread (listed above - "Project URL") is still actively accepting entries without restrictions, and will continue to do so for the foreseeable future. Regarding a possible DWMMP2 megawad, discussion of its parameters and/or restrictions (if any) is ongoing as of the release date.
We thank you for downloading this pot-pourri assortment of maps, unlike any other collection, and hope you enjoy your journey through DWMMP1.WAD! Hopefully we'll see you again in another six months, give or take. :)
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* Copyright / Permissions *
Authors MAY use the contents of this file as a base for
modification or reuse.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get the file that this text file describes *
ftp://archives.3dgamers.com/pub/idgames/ and mirrors
MIRROR 1: https://www.dropbox.com/s/ejkw3x59h41fv0t/DWMMP1.zip
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