Text File
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Advanced engine needed : Doom2.exe compatable
Primary purpose : Single Player
===========================================================================
Title : Doom 2 in a Nutshell
Filename : smdoom2c.wad
Release date : 6-25-2013
Authors : Invertcube and dpImagine
Email Address : dpimagineit@gmail.com
Website : www.creativeblog.webs.com
Misc. Author Info : We are two first time mappers (as of the beggining
of this project).We are very nostalgic for Doom 2 which
we played as kids and are happy to chip in to the modern
mapping community.
Short Description : Doom 2 in a Nutshell is a megawad reimagining
of the original Doom 2 levels in the map pixel size
constraints of 1024, 1536, and 2048. Inspired of course
by the 1024 sized community map projects. So the 1024
map projects really captured our imaginations and we
wondered: What would the original Doom 2 levels look
like under this size restriction? That sounds like a lot of fun.
So we made it ourselves as it didn't seem too hard. Also it
was a good project to start with to learn the ropes of Doom
making so when we finally make something original we'll
have the skill to make something not too amature.
Additional Credits to : Doom World, ID Software (duh), and CodeImp,
the creator of the increadibly user friendly Doom
Builder 2.
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* What is included *
New levels : yes
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1-32 Full Megawad
Single Player : Designed for
Cooperative 2-4 Player : Player starts included
Deathmatch 2-4 Player : deathmach starts included
Other game styles : None
Difficulty Settings : Oh Yes
* Construction *
Base : New from scratch -we swear (closly based on the
original Doom 2 levels)
Everything was drawn from scratch and if any
copy/pasting from the original maps was done ever, it
was Vertices or Things only. But that was rare.
Build Time : 10/2009 - 6/2013
Editor(s) used : Doom Builder 2
Tested with : GZDoom, PrBoom, and Chocolate Doom.
Known Bugs : Our custom teleport "flats" are a bit buggy in
Chocolate Doom but we made sure they would not crash
it. This limitation is why the teleports are so inconsistant.
Also the Doomsday port shows where there are no
textures.
May Not Run With... : Should work on any port but I'm no expert
*Map Credits*
01 Entryway : Invertcube
02 Underhalls : Invertcube
03 The Gauntlet : dpImagine
04 The Focus : Invertcube and dpImagine
05 The Waste Tunnles : dpImagine
06 The Crusher : Invertcube
07 Dead Simple : Invertcube
08 Tricks & Traps : dpImagine
09 The Pit : dpImagine
10 Refueling Base : Invertcube
11 'O' of Destruction : dpImagine
12 The Factory : Invertcube
13 Downtown : dpImagine
14 The Inmost Dens : Invertcube
15 Industrial Zone : Invertcube
16 Suburbs : dpImagine
17 Tenements : dpImagine
18 The Courtyard : dpImagine
19 The Citadel : Invertcube
20 Gotcha : dpImagine
21 Nirvana : Invertcube
22 The Catacombs : Invertcube
23 Barrels o' Fun : dpImagine
24 The Chasm : dpImagine
25 Bloodfalls : Invertcube
26 The Abandoned Mines : Invertcube
27 Monster Condo : Invertcube
28 The Spirit World : Invertcube
29 The Living End : dpImagine
30 Icon of Sin : dpImagine
31 Wolfenstein : Invertcube
32 Grosse : dpImagine
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/