Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Vanilla Sky

   (25 reviews)

Guest

4 Screenshots

About This File

Winner map of the "12th Cabro's Map Tournament" of Arcades3d.com. The rules of this tournament were:

Only doom classic format, but could exceed the limits of vanilla. Texture / Flat mix also permitted No new textures, can only change the SKY texture New music allowed, but only on MIDI / MUS format

It is a large size map in which I try to recreate a city that is being invaded and the mission is to escape alive.

The difficulty is high and requires concentration and skill, although there is much ammo and medikits scattered around the map

The map is designed for vanilla Doom 2 but due to the large number of sectors (11718) and linedefs (65522) must be played on a source port. I recommend using ZDoom, GZDoom, Zandronum as they are not giving any problem with rendering. Other ports such as Eternity, Legacy, PrBoom (plus) or Doomsday Engine does not work well or do not load the map.

This is not the tournament version, in this wad I have fixed a few graphic bugs found during the ratings of the tournament.

Finally I hope you enjoy playing it as much as I enjoyed making it.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

<inactive>Player Lin

  

Put a lot of efforts in this wad, the sector art is good. Visually, it should be a 5/5, with large city and heavy detailing, but except slaughter style(well, 1000+ monsters in UV is enough to be slaughter map I think) just not fit me, the subway/train area just a little dark(even though the lighting is good), and the tunnels to the final arena can be confusing...

 

It's still a nice map I think.

Share this review


Link to review
trrobin

  
A massive city map that manages to balance nice aesthetics with great core gameplay. Difficulty is challenging without being OTT or slaughtery. A rewarding map to go through.

Share this review


Link to review
NuMetalManiak

  
if you play very carefully you can avoid damage for most of the map like I did, the last area of the map was great.

Share this review


Link to review
Guest

  
Huge city map. Technically superb, lots of detailing, very good texture use, good ambiance, but maybe a bit too much copy-and-paste work, and often way too dark. Gameplay is a sort of city guerilla action; if you don't mind an awful lot of snipers, dull monster popups, a zillion of barons & AVs, and 4 cybies @ UV, then this might be your map, otherwise play it st least for its ambiance. Not legendary mostly due to its gameplay flaws, but overall absolutely 4*. BTW clever strafing makes UV almost easy.

Share this review


Link to review
Guest

  
Great design but way too many monsters, including loads which continuously teleport in, make it a tedious slog. I eventually got bored and gave up. 4* for design 1* for gameplay and uneven difficulty levels 2* overall

Share this review


Link to review
Guest

  
Amazing map, the very detail in this map really took me by surprise and in all honesty, this map would be perfect if it weren't for the enemy placement and choice. I kept dying within the first 5 minutes, and it forced me to occasionally go god-mode and back just to get the health I need, same for ammo. And that's the only reason why I cant call it 5-stars. Oh and playing this with the lasting light mod is amazing, just sayin'

Share this review


Link to review
schwerpunk

Unknown date

  
This map kicked my ass near the last quarter, and I swore in frustration, but once it was all done I can say I enjoyed the whole thing. Hitscanners mixed in with regular mobs were never hidden away, which was appreciated. The one thing I would change is how the difficulty ramps up so dramatically about three quarters in - it really took me by surprise, and I wasn't a fan of the massive melee at the end.

Share this review


Link to review
Aebeatia Sookies

Unknown date

  
It's a great "looking" map, but you haven't made it easy enough on ITYTD for casual players to enjoy. Sure you can make it a tough challenge on UV, but not on ITYTD. There's just too many enemies in the first outside area.

Share this review


Link to review
Guest

Unknown date

  
There's no real limitation in Doom mapping- the sky's the limit. Oh, did I mention there's something actually reached the sky? Check this out.

Share this review


Link to review
Dragonsbrethren

Unknown date

  
This wad does a really good job of making a good looking cityscape using stock textures...unfortuna tely, the gameplay in that city is completely two dimensional and boring. The map just drags on forever too; I gave up when I ran out of ammo after two arch-viles revived everything I had killed on the way to finding a locked door and I had no ammo left to fight them with.

Share this review


Link to review
Guest

Unknown date

  
Omg, how great city level!!!

Share this review


Link to review
Unholypimpin

Unknown date

  
The doom2 hell on earth we have all been waiting for. Yes the difficulty is challenging and requires lots of saving to complete the map but the map itself is just captivating and awe-inspiring. Best city map I have ever seen in my life, even in modern games you dont see quality this good. Truely epic, great job DooMknight. 5/5

Share this review


Link to review
Guest

Unknown date

  
one of the best city style map

Share this review


Link to review
Guest

Unknown date

  
This one is a little tough. And its AMAZINGLY great looking. I just love it.

Share this review


Link to review
Guest

Unknown date

  
One of the best maps I have ever seen in doom, the details are fantastic. When my source port is actually having issues you know you have a good map on your hands lol. 5/5 well deserved, didn't finish the map yet but it's great from what I saw.

Share this review


Link to review
Texas Libra

Unknown date

  
While the detail is awesome the difficulty leaves much to be desired. Putting an armor vest well outside the start area after you've been whittled down to 30% health & a Baron with lots of rockets near it yet no rocket launcher as far as the eye can see is just plain stupid. I may give it one more play but for now I feel this is nothing more than catering to the "lotz o monsturz YEAH" fanboy crowd. 2/5

Share this review


Link to review
Zalewa

Unknown date

  
I don't think it's too hard, I think it's just right. 1000 monsters and I didn't feel overwhelmed. Great work.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...