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Hellbound

   (209 reviews)

8 Screenshots

About This File

32 map megawad with collections of maps made from different periods of my doom mapping hobby, along with new ones. All old maps are re-polished to make them consistent in look with the newer ones. Maps are "progressively" chained together (so the previous map's end is more or less linked to the next one's start). Difficulty is medium, sometimes hard, but not insane. Experienced players can do it in UV without any problem.

HBFM29.wad: the full version of MAP29. Load this if you think your port/computer can handle the awesomeness (or laggyness) of it. Barely any gameplay difference, though.

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Guest

Unknown date

  
Uncrowned champion

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Guest

Unknown date

  
Played it,liked it. Pretty darn good.-4/5

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Guest

Unknown date

  
Possibly the greatest megawad I've ever played. Everything about this wad is just outstanding.

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Guest

Unknown date

  
Some maps are too damn big.

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Guest

Unknown date

  
In a few of the maps you find yourself wandering in a huge, depopulated labyrinth for ages until you find the exit. This makes them somewhat annoying. 5 stars for the rest!

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subject_119

Unknown date

  
Really good but all the caco fights where they are 30 with 2 pain elementals were so boring (like 10 minute each) and you have to kill them otherwise they'll reach the top of the map and block you, so you jsut lose much much time doing something not fun. Though the rest of the wad is really amazing and cool to play (maybe a bit dark), the midi version of hellbound and the map it's played really rocked!

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Guest

Unknown date

  
Doomworld needs more quality megaWADs like this.

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Guest

Unknown date

  
On par with any wad you might think of or have ever played. Gameplay is stunning and visuals none too shabby either! Easily one of the best megawads out there, with excellent replay value as well. Amazing considering it's just one guy's work... Map29 probably makes it into my top 5 all time favorite slaughter maps!

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Zalewa

Unknown date

  
Deserves cacoward. Each level is large, long, extremely detailed and has great gameplay.

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Guest

Unknown date

  
Truly excellent. Architecture and level design is stunning. Difficulty levels are near perfect and attention to detail is staggering. One of the best wads in this whole database. A very talented level designer. Almost prefect. 5/5

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Guest

Unknown date

  
This could possibly be a 2013 Cacoward, its probably the best singleplayer/coop wad I've played this year :) - DevilutioN

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cannonball

Unknown date

  
The gameplay is good throughout though there could still be a little more mixing up of the traps. The visuals for a wad which only really uses IWad textures range from very good to absolutely stunning. 5 stars just about. Definitely cacoward worthy.

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Guest

Unknown date

  
Amazing megawad, one of the best I played.

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rsl

Unknown date

  
The level of detail is nice but never goes overboard, the best IMHO. The design of most levels is large and encourages exploration, but sometimes the average amount of darkness and the complexity of paths you must take get a bit annoying. Overall, a good set of levels!

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Guest

Unknown date

  
Another awesome Megawad this week.... YES !! Cheers Popsicleman313

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wildweasel

Unknown date

  
This is well worth checking out.

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Guest

Unknown date

  
Finally some good levels are coming out after several disasters from the terryspammers who have nothing better to do with their lives. This is a very good set of levels... that provides al ot of fun and action. Not completely done with it, but I like what I see. 4/5

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Zahid

Unknown date

  
great work worth playing

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Guest

Unknown date

  
Likely one of the best Megawads I've ever played. I hope the author decides to make more like this!

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Guest

Unknown date

  
Newer megawad that has consistently great visuals and level design, and manages to be varied and challenging without resorting to cheapness or devolving into yet another slautherfest ? Who could have guessed that thing like this actually exist.

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Acid

Unknown date

  
Very good wad.

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Guest

Unknown date

  
masterpiece. 5/5

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Guest

Unknown date

  
This is a real masterpiece, perhaps the finest modern megawad. Map 16 is my new favourite urban-style map, gigantic beautifully detailed masterpiece that could be right at home in some Duke 3D mod. I played this with Brutal Doom, which is imo a pretty god match for this megawad (no new monsters, and difficulty never gets too high in a way that could damage playability with BD).

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Guest

Unknown date

  
Cool as shit! 5/5 -Tomiklesz (Bakker, most látok először magyar WADot :D)

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Guest

Unknown date

  
I love it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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