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GAOL.WAD

   (3 reviews)

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About This File

A well laid out single / multiplayer level for DOOM][, with loads of passages, dudes, etc. Set in a gaol (Jail in Yank) style building with extra attention paid to textures, alignment and other small details missed out in many other levels. A good time for triple 100% is about 10 minutes.

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Erick

  

I originally thought this was a map made with deathmatch in mind and single-player after, but then I read the text file and looks like this map wasn't made with deathmatch in mind. Interestingly enough, there is a BFG but by the time you can get it, you probably have killed all the monsters in the map and have reached the end as it is.

 

While the map was made in April 1995, there really isn't much to see here.Lots of brown and pretty boxy all around. The level is supposed to be set in a jail-like building but it doesn't look like given that the "outdoor" area doesn't even have a skybox at the very least. Even so,  there isn't a lot to the map visually or in gameplay, of which you got more health than you really need and mostly human enemies to deal with, the hardest you got is a couple Revenants and some Cacodemons. Pass.

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Unknown date

  
This is from April 1995. It's okay for a short blast, but it suffers from an aimless, square, copy-and-paste layout. It would be no good in Deathmatch (too wandery and cramped), and I ended up finding the exit almost by accident; you have absolutely loads of ammo and especially health, and the toughest monsters are a couple of revenants and a mancubus.

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Unknown date

  
Not a bad level.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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