Text File
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Advanced engine needed : Limit removing, Pr/GL-boom plus recommended (plays fine on ZDoom/GZdoom)
Primary purpose : Single Player + Coop play
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Title : ConC.E.R.Ned
Filename : concern.wad
Release date : 16/07/2013
Author : Matt "cannonball" Powell
Email Address : cannonballmp@yahoo.co.uk
Other Files By Author : cbspeed, sparta, cbpandemonium, where the base has no name, ragnor's stronghold, maps in Mayhem2012 (Maps10,11), Slaughterfest 2012 (Maps01,05,09,10,20,22), D2INO (map12,15,21)
Misc. Author Info : Is doom mapping really using my chemistry degree???
Description : 3 episode wad for ultimate doom with the usual tech/hell tech/hell setup with a few exceptions from time to time. This is an expansion from my cbspeed.wad I realeased last August, so the first episode is an updated version of cbspeed with hopefully improved gameplay and layout flow. Episodes 2 and 3 were solely built from scratch. The wad is designed to hopefully give a varied and at times challenging gameplay experience.
Additional Credits to : ID Games for doom
The artists/games/tv shows for which the music for this wad comes from.
Larzuk and Nevan for playtesting throughout development (pre-beta)
Ribbiks for some useful beta fdas, Steve D and kakhome1 for extensive beta testing.
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* What is included *
New levels : 27
Sounds : No
Music : Just music used in other mapsets/games
Graphics : New titlepic/interpic/status bar and a few other things
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : No
* Play Information *
Game : DOOM
Map # : Episodes 1-3
Single Player : Designed for
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch (episode 1 is a tweaked version of cbspeed.wad)
Build Time : 10 months on and off
Editor(s) used : Doom builder 2 and Slade 3
Known Bugs : Visplane overflows and homs in vanilla, perhaps some tutti-frutti in hacked ports which support limit removing wads. Issue with the final boss in Zdaemon (bug in engine which will hopefully be fixed)
May Not Run With : Vanilla for several levels
Tested With : Pr-boom plus V2.5.1.3, choco render limits, zdoom and gzdoom
* Copyright / Permissions *
Authors may use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://www.doomworld.com/idgames/
FTP sites:
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Story
In the year 2150, scientists have finally started to crack the deep internal secrets of time, space and matter. Using the CERN facility as it's based, the UAC had manged to carry out revolutionary research into new particles, but also the transport of matter. Things seem to be going well, but alas things were about to change. One day there was a huge power surge from the northern section of the collider complex. Suddenly monsters of unknown origin started pouring out of a gapping whole created inside the particle accelerator. All those inside the complex died or succumbed to a much worse fate.
Luckily you were outside the facility and in case of an emergency a lockdown proceedure is innitiated which stops the spread of contamination. But even this was struggling with the demonic forces present. Given the lack of time for planning. You decide to head back to the base itself and stop this invasion before it's too late.
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Maplist and music
Title Music - Guile Theme from Street Fighter 2
Intermission music - Same one used in Memento Mori 2 by Mark Klem
Victory Music - Theme from Bladerunner by Vangelis
E1M1 - Toxic Touchdown
Music used - Mighty Morphin Power Rangers midi
E1M2 - Mutagenic Quarantine
Music used - track 279.mid by Ray Schmitz (Shtbag)
E1M3 - The Cleanser
Music used - Smoke and mirrors from Rise of the Triad by Lee Jackson/Robert Prince
E1M4 - Withering Gardens.
Music used - Under Death by Mark Klem from Requiem Map08
E1M5 - Administration
Music used - Lord Of L.A by Robert Prince (E3M8 of Duke Nukem)
E1M6 - Laboratory
Music used - Infinite by Tom Mustaine (TNT Map10/18)
E1M7 - Reactor
Music Used - Gut Wrencher by Robert Prince (from Duke Nukem 3D)
E1M8 - Particle Accelerator
Music used - Sign of Evil by RObert Prince (origional track for this slot)
E1M9 - Atom Smasher
Music Used - Descent (d cent06)
E2M1 - Collider Anomaly
Music Used - Vile Flesh music from Map07/28 composed by Gwyn Williams
E2M2 - Logistics
Music used - Mars Processing Station (Map08) from Descent
E2M3 - Hydrophonic Facility
Music Used - Mesmarine by Mark Klem (requiem map12,31)
E2M4 - Infirmary
Music used - Mist Ache by Lee Jackson (Rise Of The Triad)
E2M5 - Tactical Command
Music Used - Reason for nothing by Mark Klem (Requiem, Map16/22)
E2M6 - Haunted Cellars
Music Used - Sinister by Robert Prince (Doom E2M6)
E2M7 - The Core
Music Used - Junkie Smack by Mark Klem (MM2 Map29)
E2M8 - Gates To Hell
Music Used - Doom Victory music by Robert Prince
E2M9 - Blackout
Music Used - Vile Flesh music from Map13/27 composed by Gwyn Williams
E3M1 - Passover
Music Used - Cryonic Dreams by Kristian Aro (Whispers Of Satan map27)
E3M2 - Fire Temple
Music Used - Anchor by Mark Klem (MM2 Map05)
E3M3 - Infernal Catacombs
Music Used - Grove From Hexen
E3M4 - Demonizer
Music Used - Mute City from F-Zero
E3M5 - Complex Trauma
Music Used - Vile Flesh Music Map18 Composed by Gwyn Williams
E3M6 - Devils Crucible
Music Used - E2M3 (river of fire) from Herectic
E3M7 - Back To System Central
Music Used - Backfire by Paul Corfiatis (used in E3M7 of 2002ado.wad)
E3M8 - Fortress Of Tyrants
Music Used - The River Of Souls from Turok 2
E3M9 - Cyberslayer
Music Used - Triangle Of Fear by Mark Klem (MM Map15/22)