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Ultimate Doom Project Leftovers

   (11 reviews)

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Four levels for Ultimate Doom running on M1 of each episode, roughly in the original episode's style. Had planned on expanding but lost interest for now.

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<inactive>Player Lin

· Edited by Player Lin

  

I like them, even pistol and shotgun only just a little boring, but if they were the first level on each episode for a bigger project then I guess they're good, too bad no more of these...

 

Oh, the red key on E4M1 doesn't needed jump at all, strafe-run from Sector 61->37->45->60 and you can find the key.

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LodiB88

Unknown date

  
Unfortunately I don't think the author plans on doing any more with this. To bad, because they are all solid starter maps. Give it a quick play.

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Zalewa

Unknown date

  
A solid map pack, but doesn't really deserve more than 3 out of 5. The maps are too short and too easy.

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Memfis

Unknown date

  
Just to clarify, this wasn't uploaded by me. I'm fine with people uploading my stuff but I'd suggest mentioning your nickname or something in the *.txt next time to avoid confusion. Also, music credits: e1m1 - "Unplugged" from the Incredible Machine games, e2m1 - opening song from the anime Witch Hunter Robin, e3m1 - map21 from Doom 2 Unleashed, e4m1 - SOMEWHER.MOD.

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Yugiboy85

Unknown date

  
Wow, I loved this little map set ;) Definitely got the ultimate doom vibe on every map and at the same time, it felt refreshing. The design was very nice and stayed close to the original episodes' themes. Hope to see more from you in the future :) 5/5

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cannonball

Unknown date

  
Played these a long time back, were pretty decent.

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nicolas monti

Unknown date

  
Clever design, loved the curved corridors on e1m1, sometimes I had to run with no armor but anyway that was fun, I'm waiting for an entire episode. also great texturing and music choices. Nicolás Monti.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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