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Lakeside

   (12 reviews)

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About This File

A map I threw together in the spring of 2012 over the course of a night. I've fixed some bugs, added a few monsters, and did some balancing work since initial release.

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baja blast rd.

· Edited by rdwpa

  

Lakeside might also be named Loopside: every major area appears on your itinerary no less than twice, no backtracking. Don't want to pick off cliff imps in the start area? Pouring bullets into a fatso too slow? Ignore those Bezos. Come back with a bigger weapon.

 

Though the whole arsenal minus the BFG appears at some point, I ended up replaying this and restricting my options to the berserk fist and the carefully rationed plasma rifle. Naturally that implies a lot of punching, with the motley cast -- 89 monsters, many punchable, many not -- offering a slate of tricky, fun Tyson challenges. To get a max this way, navigating a pair of hectic infight-baiting scenarios is pretty much mandatory. I loved it. It makes good pugilistic practice. There is even a {spoiler}demon to fist.

 

This is a speedmap, also a positive! Speedmaps have two big traps to avoid: the first is outright sucking, the second is having no ideas and half-baked content. Once they do both, I usually like them.

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<inactive>Player Lin

  

Solid gameplay, just a little complain about the 2 arch-viles on yellow key room, it's just too hot for me in UV. The level layout and visual just good, feel like early 2000s maps, I didn't found any serious flaw and I like this.

 

Every DooMer who like classic maps should try this, nice job Megalyth!

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Zahid

  
Nice map...cool layout and tactics...

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Obsidian

Unknown date

  
A very well-made map with enough challenge to satisfy the average Doomer. I got whacked by the Archie. :) 4 stars. - Obsidian

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Snakes

Unknown date

  
Classic Doom design coupled with some really decent traps. This is the sort of map most anyone can enjoy as it's a short-but-fun journey to the finish line. Nice layout. 3.5/5

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Guest

Unknown date

  
Good map design and architecture. The map could use more ammo though since I had to take out the last Arch Vile with my fists alone. But I had a lot of fun.

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Guest

Unknown date

  
Fun map.

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Guest

Unknown date

  
I really really enjoyed that! Nice level design, great battles, I had quite a tight go in this, good run!

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chesse20

Unknown date

  
good visuals good difficulty

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Guest

Unknown date

  
awesomeness in a can full of whoop-ass. 4/5. hope to see future works from you.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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