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900 Deep in the Dead

   (30 reviews)

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About This File

Capellan on the Doomworld forums had this neat project idea; to make maps in 100 lines, or less.

I thought this was so cool, and made about seven maps for it. Then I thought to myself "why not make my own episode of the things?"

Nine maps with less than 100 lines each, hence '900 Deep in the Dead'.

This is quite the experimental wad. As such, many of the levels are shorter than you'd usually expect, more linear and without the kind of elaborately-crafted ambushes we know and love.

Nonetheless, I hope there's something here you can enjoy. :)

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Bri0che

· Edited by Bri0che

  

I'm dubitative…

 

Nothing to say gameplay wise, it is Doom I and the bestiary is short. 

The absence of any secret, as someone noticed it already, is sad though. I guess it is a choice like another since you have 100 linedefs limitation, but secrets are important in Doom's level design. For one single map it is ok, but for a mapset I believe you HAVE to configure secret areas.

Out of that, texturing feels a bit blend and sometimes wrong. Well, again, the limitation is certainly for something.

 

The challenge is accomplished, but the level design suffer deeply of it.

 

And the very personal point : E1M9 is horrible :S

 

Maps in themselves aren't bad at all though !

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BigBoy91

  

A short, fun, and relatively easy WAD. Beat this in 1 sitting on UV. The only real criticism I have is the lack of secret areas. Give it a shot!

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<inactive>Player Lin

  

Short vanilla DooM 1 episode, nothing too special, just like original E1.

 

One complaint : Some narrow passages/mazes with a lot of pinkies(in UV), really? At least it's a nice, old-school style of 30 mins episode, and considering about 100 linedefs limitation, it's decent enough for whose enjoy the vanilla DooM.

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NuMetalManiak

· Edited by NuMetalManiak

  

900 Deep in the Dead is a take on the 100 lines project, in which a whole E1-style replacement was made. maps are cutesy and have some neat ideas, like E1M6's central lift, three of those on E1M7, and some of the maps are shaped like things (treble clef, dollar signs). that's basically all there's to it. it's cutesy, it's quick, it's basic, and there's nothing else to really mention.

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trrobin

  
As expected the design is pretty basic but it's cheap thrills and fundamentals. Worth a play.

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Guest

  
basic..boring

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Steve D

Unknown date

  
I thought this was pretty damned awesome. Great Knee Deep feel, outstanding use of limited lines. I especially liked E1M5 -- very tricky design -- and the incredible E1M8 boss map. Excellent execution of a cool concept there. Died many times before I won, but always felt encouraged to keep going. Well done!

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chesse20

Unknown date

  
5/5 very fun and i managed to have to resurrect twice ( i didnt feel like repeating a level over agian) e1m7 was too confusing for me to win though

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cannonball

Unknown date

  
Very good considering it's constraints, 4 stars

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Guest

Unknown date

  
Not bad but the boss level is pretty good.

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nicolas monti

Unknown date

  
Very nice episode, good gameplay and visuals, the perfect use of very limited resources gives us an idea of the author's potential.

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Dragonsbrethren

Unknown date

  
Dat TITLEPIC. Level design is a bit of a mixed bag - some good stuff here, some not-so-good. The huge, slow lifts are particularly annoying.

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FTuma

Unknown date

  
I feel the use of lines was very well done in most of these maps. There is a fair amount of gameplay considering the limit, and the architecture is sufficient but at the same time, clearly few if any lines were 'wasted' to provide extra detail, which is the very point of this concept IMO. E1M7 was a bit excessive with the lift locations but it's not that big of a deal, and it did make the level feel quite big for its limit! 4/5

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Avoozl

Unknown date

  
It was good but I wasn't at all fond of the damaging floor in the boss room, died before the floor lowered for me to escape.

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Guest

Unknown date

  
Simplicity can be interesting, lots of close range hitscanner fights, and while open slanted rooms. You'll mostly fight hitscanners imps and demons.

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pavera

Unknown date

  
these maps are so little, yet I like them a lot! 4 beards

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Guest

Unknown date

  
Ugly, amateour maps!!! 1 star.

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Guest

Unknown date

  
Not bad considering it's constraints, 3 stars

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Philnemba

Unknown date · Edited by Philnemba

  

Surprisingly good episode despite the 100 lines limitations on each map.

 

EDIT(12/10/2019): I have no recollection of playing this wad or reviewing it but Happy 26th Birthday Doom!

 

Also this cute Doom episode is still fun :)

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Guest

Unknown date

  
A short dose of fun, just don't expect it to last too long. It's better than massive overscaled confusing maps.

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Olroda

Unknown date

  
Interesting concept, short levels with good gameplay. Not much more to say. The last level was difficult, which is a good thing.

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Retog

Unknown date

  
This wad is a lot of fun. It is the most fun I have had in a doom wad in a long time. The use of 100 linedef limit is extremely impressive. Especially E1M7. That level is huge for 100 linedefs. I highly recommend this wad. It definitely deserves a mention in the next cacowards!

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Guest

Unknown date

  
It's not bad, but ultimately it's nothing special, either.

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