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Favillesco - Episode 2: Tragedy over Europa V1.1

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this is the second episode of what is intended to

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dei_eldren

· Edited by dei_eldren

  

Conceptually this differs little if at all from Favillesco Episode 1: Genuflected on Io, basically consisting of expanded Romeroesque techbases, but the maps are longer, with more verticality, and even more intricate, while the enemy count is higher, including a larger amount of high-tiers, resulting in what i felt to be a more immersive experience.

 

This is classic dooming at its finest and purest, and for that reason alone some will dislike it from the start, as the set does not adhere to trends or what are considered to be modern standards.  But for people who appreciate such a thing, this is among the finest Episode-replacements that i have seen.  The levels are long, routinely it took me over 35 minutes to max them on blind run with all the secrets (and a few eluded me), and highly non-linear.  There will be lots of backtracking, and using the automap is often the key in finding a route to where you need to go next, as it's not as simple as going to the general direxion.

Despite this, i had no problems with progression, and only time i was at all irritated by this was the level E2M5, as i had to run through nukage without a suit a few times to solve the last secrets and find the secret exit, before which i had had to run around the level a couple of times trying to figure things out.  But generally it won't take more than a minute to get where you want to go, despite the length of the maps.

Also, the layouts are ingenious, what little inconvenience they engender, is a small price to pay for the experience.

 

My first death (of two) came in E2M4, in a darkened room as Cacodemons rose from below while i was platforming on top of pillars, with nukage below - an effective moment of exceptionally gloomy ambience.  The same map had another similar room, where Barons and Cacodemons attacked me in darkness while i was platforming on a narrow walkaway across nukage.  Thus, E2M4 is my favourite map of this WAD.

 

i disagree with those who say the secrets are 'easy' - in a sense they are, but that's only because  of experience, as they are wholly traditional in style.  And there are a few more cryptic ones, also. 

The last level, as in Fav Ep 1, was annoying (though perhaps a bit less so this time), and i admit i did not finish it.  It would've taken a few more tries and some luck, as far as i could ascertain, and to me it wasn't worth it.  Nothing classical about it, as far as i can tell.

 

Very sophisticated Episode 2 replacement, and i would highly recommended this apparently under-appreciated WAD to anyone who likes original Doom.  (Played through on HMP.)

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Ezepov

  
nice architecture and gameplay

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NuMetalManiak

  
another fun episode if you like intricate layouts. I didn't mind it too much. the secrets were quite easy to find though.

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NightFright

  
You get what you know from the first episode: Highly non-linear map design with switch hunts, much backtracking, a huge load of secrets (which I like) and classic texturing/design. While some maps may look a bit plain, gameplay still flows. You probably shouldn't play this episode in one sitting though or you'll get tired. At the end of the day, the second episode isn't any worse than the first. Will turn into a nice megawad one day once all episodes are available.

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scifista42

  
The very first commenter is spot on, I agree with all of his points (competently made, yet confusing, easy, boring, too many homages), but I still rate this as average. 3/5

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Guest

  
Very, very enjoyable. Even basic final level is forgivable. More like this please.

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Guest

Unknown date

  
Amount of work: 4/5. Map layout: 3/5 for current standards, but 4/5 for a legacy map. Most of the secrets are way to easy to find. Gameplay (UV): basically ok with some fine moments, but suffers from the Uh,-yet-again-anothe r-Baron-around-the-c orner syndrom (yes, needs the SSG there). And the imho boring end map simply does not fit, because it requires a different gameplay. Overall: 4/5, so absolutely worth a play for legacy lovers.

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LordK

Unknown date

  
The levels are competently made, but the layouts are too labyrinthine and confusing, the gameplay too easy and boring, and there are too many homages.

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Reisal

Unknown date

  
Decent gameplay and challenges at some points, but yes there are quite a number of homages to the original levels.

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Guest

Unknown date

  
I liked this, good atmosphere, especially e2m7. If you are a TSOH fan you should try this.

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Guest

Unknown date

  
Just a blast to play, really.

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Olroda

Unknown date

  
Good levels right up until the last one, which I *really* didn't care for. Not because of the difficulty, but because I expected something with a lot more finesse, when the other maps held such a good standard (I especially liked that you had to use the beretta for a change). 4 stars, minus 1 for the terrible ending, equals 3 stars.

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Zalewa

Unknown date

  
Confusing layouts, annoying traps and boring gameplay where you have to shoot high(ish) HP monsters with pistol or shotgun.

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