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merkin

   (8 reviews)

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weird and ugly '90s-style map

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Obsidian

Unknown date

  
Even for 1994 that looks atrocious. *Shudder* One star because you can get away with it. - Obsidian

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Memfis

Unknown date

  
Exciting, clever and funny BFG spam map. You can tell the author had a good time making this. My favorite bits are the lift activated by pressing hellish "hearts" and the crazy staircase that keeps moving up and down.

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NoneeLlama

Unknown date

  
This could have been a great "psychedelic" map with better texturing, but with all the HOMs everywhere, it's just a mess. Even most of the very early Doom maps had better texturing than this. Such a shame.

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MajorRawne

Unknown date

  
I just don't get TimeofDeath's maps. It's a horrifying mess of textures thrown together, some HOMs for flavour, plus my perennial favourite of inescapable lava. Was Memfis playing the same map as everyone else? It seems not. I suppose we can at least congratulate TimeofDeath for his imagination, if not his ability to make brilliant maps.

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Havoc Crow

Unknown date

  
Weird and ugly indeed. Good? Not so much.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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