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Waste Processing Station

   (4 reviews)

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6 Screenshots

About This File

Waste Processing Station is a base-themed map that's made in the ZDoom (UDMF) mapping format. The map only uses stock resources provided with Doom 2 so no new things or textures are included.

This wad looks best in OpenGL mode, so GZDoom or Zandronum are recommended to play this map. ZDoom can run it but there are problems with the software renderer which prevents me from recommending it.

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<inactive>Player Lin

  

Looks like the beginner-level of map. It's fine to play, even UV(but lack of health pickup so careful when running around).

 

I only found interesting in this WAD is those secrets...some of them needed rocket jumping but I sucked at that so just noclip-ed, one of secret near the start area needed crouch to get it, was feel like playing HL for that reason. Also the polyobject secret seems has visual glitch in latest GZDooM, not sure if intended or not.

 

A map can be played if you're boring or want to play something not so heavy, but do not expect much. 2/5

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Zalewa

Unknown date

  
Basic design, boring gameplay, weird detailing.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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