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Zone 300

   (108 reviews)

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A 32 level megawad of small maps for Doom 2. Your mission is simple. Blast you way through techbases, dungeons and hellish abodes and save Earth from extinction. These maps contain no more than 300 linedefs apart from the much larger super secret level. Zone 300 = Short, quick and simple.

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Guest

Guest

Unknown date

  
A nice little map set that kept me happily brutalising demon spawn for a couple of hours. Played with BrutalDoom. Looking forward to 'Zone 600' - nudge nudge wink wink! 4.5/5

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Fernito

Unknown date

  
Great maps, great music. As someone already said, an instant classic! Great work Paul.

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M4rk3dF0rD347h

Unknown date

  
Pretty impressive for short levels. Challenging, but in a good way. 4/5

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Doomkid

Unknown date

  
In some ways, this reminds me of Scythe 1 - And that's very much a good thing. Great stuff pcorf!

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Jayextee

Unknown date

  
Challenging in places, and not too shabby with the visuals either. I'd recommend this to anyone who loves Doom more than detail.

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Guest

Unknown date

  
Had alot of fun playing this. Short,quick blasts of Doom goodness. Thanks for your efforts Pcorf,they're greatly appreciated. 5*-d.d.koop

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Zalewa

Unknown date

  
Good classic experience. Some maps are a bit weaker but in overall this is a fine WAD. It could've been better tailored towards coop as some levels can be blocked upon player death, and I'm not sure if all those weapons placed in all levels have "multiplayer" flag but I assume so as they seems like they shouldn't be there.

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Jimothy

Unknown date

  
It's hard for such a mapset to get dull, but it hasn't dulled for me yet. Every playthrough is still just as golden as the first. Good stuff! 5/5

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Guest

Unknown date

  
30 levels are simple clean and with basic layout you can never get lost in this because keys and switches are always in view or near. Its fun because its a run and gun type map set that look great. Just the right amount of monsters on each level as well.

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drifter20k

Unknown date

  
This is a really great megawad with really good music too. I beat this in two nights as it was too fun to put down. Will be playing it again. Dick tested-cock approved.

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Dragonsbrethren

Unknown date

  
One of the best megawads I've played in a long time. The levels are almost all very fun, and their size means you can play through them all really quick.

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Squadallah

Unknown date

  
NOT a terrywad. The gameplay is awesome!

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Guest

Unknown date

  
Boring, unappealing gameplay. Architecture is bland and uninteresting. No innovation and nothing new to the table. Play UACMN instead. Bonus points if you're offended and make stupid personal remarks at me like the butthurt individual you are.

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NightFright

Unknown date

  
A shining example to demonstrate that simplicity does not mean easy or boring gameplay. Most of these maps can be completed in five minutes each, but you will enjoy every single second of these. Forget about complex mazes or time-consuming keycard hunts - this is about surviving some nasty surprises without being tricked into believing it's gonna be a stroll to the exit chamber. A perfect WAD to blast through in two or three hours, don't miss it!

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Guest

Unknown date

  
Excellent megawad which takes the 100 lines concept and makes it better.

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Guest

Unknown date

  
I prefer long levels and I never liked megawads with short levels, but it's from Paul Corfiatis! What can I say? Awesome level design and architecture as always! Too bad they are short levels but they are lots of fun to play! Nice work on this one, please keep going on doom building you're a great author! 4.5/5 - Mark Anthony

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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