Credits
I owe a huge thanks to my playtesters. Without these people, both from Doomworld and from other places on the internet, this would not have been nearly as good:
Demon of the Well: Without his advice on how to tweak the fights and how to set up the red key trap, this likely would have not ended up being fun to play. His finding of lots of little texture bugs and advice on placing decorations also helped the map's visuals greatly. Also, he gets credit for getting me into Doom in the first place back in 2004.
Joshy: If this map's visuals can be talked about as "aesthetics" instead of "assthetics", it's because he pretty much taught me how to do texturing and architecture in Doom that doesn't look entirely awful. In addition, the entire ending scenario was inspired by his comments.
Antipathy: His magical coward powers were a huge help in finding and eliminating exploits in fights all over the map.
Mike Lowell: His comments were quite helpful for tweaking "Hey, Not Too Rough" difficulty.
Resources taken from other sources: The fire texture in the first large cave room was taken from Deus Vult II, by Huy Pham.
The red sky was taken from CC4-tex.wad
The song "In the Arms of Death" was taken from vgmusic.com. It is originally from the Guilty Gear XX Korean OST.
Text File
===========================================================================
Advanced engine needed : Boom compatible (tested in PrBoom Plus -complevel
9)
Primary purpose : Single play
===========================================================================
Title : Golachab
Filename : Golachab.wad
Release date : 10/8/2013
Author : Cynical
Email Address : pbacque@tx.rr.com
Other Files By Author : None
Misc. Author Info : Nothing to say, really
Description : Golachab is a challenging single-player Doom 2
level (with difficulty levels supported for those
who want a casual playthrough), intended for Boom
compatible ports (tested in PrBoom+ complevel 9).
The main inspiration was the fight up the
hillside after the blue-key door in "Hillside
Siege" from Alien Vendetta, and the start was
inspired by some of the fast starts in Surge and
some of Joshy's maps from Speed of Doom's second
episode. Even though I've been screwing around
with level editors for various FPS games for a
decade now (mostly Unreal and Doom), this is the
first time I've ever made something I felt was
good enough to actually finish and publicly
release; hopefully it's more enjoyable than most
first maps!
Additional Credits to : I owe a huge thanks to my playtesters. Without
these people, both from Doomworld and from other
places on the internet, this would not have been
nearly as good:
Demon of the Well: Without his advice on how to
tweak the fights and how to set up the red key
trap, this likely would have not ended up being
fun to play. His finding of lots of little
texture bugs and advice on placing decorations
also helped the map's visuals greatly. Also, he
gets credit for getting me into Doom in the first
place back in 2004.
Joshy: If this map's visuals can be talked about
as "aesthetics" instead of "assthetics", it's
because he pretty much taught me how to do
texturing and architecture in Doom that doesn't
look entirely awful. In addition, the entire
ending scenario was inspired by his comments.
Antipathy: His magical coward powers were a huge
help in finding and eliminating exploits in
fights all over the map.
Mike Lowell: His comments were quite helpful for
tweaking "Hey, Not Too Rough" difficulty.
Resources taken from other sources:
The fire texture in the first large cave room was
taken from Deus Vult II, by Huy Pham.
The red sky was taken from CC4-tex.wad
The song "In the Arms of Death" was taken from
vgmusic.com. It is originally from the Guilty
Gear XX Korean OST.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : 1
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : A few hours a day for about a month
Editor(s) used : Doom Builder 2.1.2 1552, Slade 3.1.0 Alpha
(r1422)
Known Bugs : None
May Not Run With... : Anything that isn't Boom compatible.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors