Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Defender

   (10 reviews)

Guest

7 Screenshots

About This File

This is my first ever wad. I only have couple weeks experience with doom Builder and slade3.

Plot: there ain't really much of a plot other than the wad takes place after the revelations from the Bible and your character is like Moses meant to stop the Devil or some shit.



I will give an overview of the levels.

1. The Nightmare - this was a filler level that I made in like 5 minutes.

2. Awoken - Another filler level, nothing special

3. Subway - This was actually the first level I made. it started off with just a rectangular room and I just kept adding on to it.

4. Underworks - This was made to be a filler level but I kept adding on to it and playing with doom builder. this level may seem to have a difficult ending but its not that bad and very possible. I have playthroughed every single level.

5. Duel of fates - This is the level where i just gave up and decided to quit the making the wad. too many problems and I got too frustrated so i rushed it and gave it an ending thats kinda cheap and easy. it was meant to be much bigger and harder.

12. Polar Abyss - ( you will need to type "idclev 12) to warp here) This level I made as a tribute to one of my favorite childhood games. i remember playing donkey Kong country 2 back in 97' when I was kid and I always loved the level arctic abyss and the atmosphere and music. This level was kinda rushed so it ain't that special in terms of level design. its suppose to have a donkey kong platformer feel to it.

oh yeah I forgot to add that this wad is meant to be played with openGL as your software renderer.

If your wondering what the pistol, chaingun, chainsaw and bfg replacment sprites are. those are custom sprites I made myself with stuff i have laying around the house and digitized in photoshop.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

xbobby64

Unknown date

  
can you teach me how to replace sprite and sound and HUD that would be pretty cool.

Share this review


Link to review
NaturalTvventy

Unknown date

  
The use of offset step flat for train tracks is clever. otherwise it's kind of a joke.

Share this review


Link to review
lupinx-Kassman

Unknown date

  
I have to admit, there were parts of this wad that made me laugh (basically anything involving the cute legoman protagonist) but even I have limits. I decided I couldn't finish this thing once I reached map 4 =P.

Share this review


Link to review
Guest

Unknown date

  
I like the inclusion of the Hi-Point 995 carbine (chaingun) but not a super well done map or anything but kinda fun.

Share this review


Link to review
mrthejoshmon

Unknown date

  
I gave it a try and this has got to be a joke wad, nobody could take this seriously. You play as a high pitched legoman thing who fights slutty imp things, out of place Batman Doom enemies using digitized bullshit for weapons that are just plain laughable whilst occasionally bumping into pixelated slutty women that serve no purpose being there... And the gameplay sucks. Avoid this shit.

Share this review


Link to review
Guest

Unknown date

  
WTF is this shit

Share this review


Link to review
Guest

Unknown date

  
You play as a Lego Man with Weapons that look...bad and weird combo of enemy's. Huge confusing layouts and annoying music. 2 Stars for "trying".

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...