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Lithium

   (8 reviews)

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About This File

This is a minimalistic map with emphasis on action. Might take just a couple of minutes if you are good but it will keep you on your toes for most of the time. If you like intense fights in cramped environment give it a try! It's a short map but I had some fun playing it so decided to release it - enjoy!

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Memfis

  

Nice layout. There are actually some challenging moments with monsters attacking from every direction, especially if you try to rush it. The visuals are basic but stylish and might remind you of early Grain of Salt levels (see Green Goddess).

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cs99cjb

Unknown date

  
Does what it says on the tin. Fails at texturing. Fails at lighting. Fails at story. Surprisingly, succeeds at gameplay. The monsters come in such hordes that it's almost impossible to miss, but the danger of being cornered or outflanked keeps things interesting. I question the wisdom of putting an arch-vile and pain elemental in a map with limited ammo.

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M4rk3dF0rD347h

Unknown date

  
Not too bad for a single map, but not too great, either. You kill a few monsters, flip a switch and kill some more monsters, flip another switch, kill more monsters, rinse and repeat. It's fairly challenging, though. 3/5

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Guest

Unknown date

  
I played it because of greys. Monotonous maybe but little challenging. A small ok level. 3/5

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Zalewa

Unknown date

  
Interesting design, but I wouldn't say that it "kept me on my toes." It's more about camping in one spot and waiting for enemies to come to you.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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