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Bunker 1024

   (3 reviews)

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About This File

This is a simple map I made inspired by the Claustrophobia 1024 series. While tiny, I have managed to make this Multiplayer Compatible. I did originally design this with Brutal Doom in mind, but you should be able to play this in good ol' Vanilla Doom.

NOTE: Please limit 2 people in Co-op, & 4 people in DM.

Storytime: =A local UAC Bunker has recently gone Dark. You have been sent in to investigate the area & eliminate any hostiles. However, from the moment you walk in the door, you realise that this job won't be easy.

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Snakes

Unknown date

  
Depends too much on the 64-corridor technique for its own good, which not surprisingly makes for some dull combat. The center room isn't that bad to look at, but more areas with varying heights a la that would be appreciated. Not-bad attempt, but fast-action doors nerfed 80% of the challenge. 3/5

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dg93

Unknown date

  
For a 1 level single player wad, this was pretty impressive. It had quite a lot of tight corners, but it was nicely detailed and a challenge to play. 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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