Text File
===========================================================================
Advanced engine needed : Limit removing or ZDoom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 1
Filename : abysped1.wad
Release date : 12/09/2013
Authors : Obsidian
General Rainbow Bacon
Osiris Kalev
Gifty
Email Address : themordicant@gmail.com(Obsidian's email address)
Misc. Author Info : The Abyssal Speedmapping Sessions are held by
Obsidian and are open for pretty much anyone
to participate in. PM Obsidian on Doomworld,
ZDoom forums or the Abyss if you're interested.
Description : 4 maps made during the first Abyssal
Speedmapping Session in the space of two hours,
with 15 minutes for music and texture selection
and 15 minutes for bugfixing. Each mapper had 3
themes to choose from:
- Lava fortress in a hellish canyon
- Techbase heavily warped by Hell's influence
- Food themed :P
No-one chose food themed for some reason.
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Exl for WhackEd4
Additional Credits to : General Rainbow Bacon, Gifty and Osiris Kalev
for showing up
HazeBandicoot for almost showing up(I'll be more
organized next time, I promise)
===========================================================================
* Maplist *
MAP01: The Tale of Sir Hellalot
Author: Osiris Kalev
Format: Limit Removing
Theme: Lava fortress
MAP02: BIGBRIK
Author: Gifty
Format: ZDoom(he used an MOD Module for his music)
Theme: Warped techbase
MAP03: Bloodrocuted
Author: Obsidian
Format: Vanilla compatible
Theme: Warped techbase
MAP04: Lavafort X
Author: General Rainbow Bacon
Format: Vanilla compatible
Theme: Lava fortress
===========================================================================
* What is included *
New levels : 4
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP04
Single Player : Designed for
Cooperative 2-4 Player : MAP01 has player starts only
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : 2 hours per map
Editor(s) used : Doom Builder, SLADE3, WhackEd4
Known Bugs : Possible
May Not Run With : MAP01 requires a limit-removing port, MAP02
requires ZDoom
Tested With : ZDoom, GZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors