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Advanced engine needed : Skulltag or Zandronum (with skulltag.pk3 and
skulltag_data.pk3 in the skins folder)
Primary purpose : Single play
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Title : Spooky Caves
Filename : scaves.wad
Release date : 10/31/13 i wish...
Author : MatthewDoomer
Email Address : matthewdoomer@gmail.com
Other Files By Author : The Agonizing Vault
Misc. Author Info : I made a lot of terry stuff, but i'm leaving it
now.
Description : This is a single player map. It takes place at
night, and i reccomend playing with opengl. It
looks crappy in software mode. I also recommend
using the automap. You'll never find your way out
without it.
I tried to release this on Halloween, but
unfortunately, it just wasn't finished. It is now
done.
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--------SO ENJOY---------
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Additional Credits to : ST coders, GZDOOMbuilder coders, Splinter Cell
for the music. Some dude for the smooth weapons.
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* What is included *
New levels : 1
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : A month and a half
Editor(s) used : GZdoombuilder, Slade3, XWE
Known Bugs : You can't see anything on software mode in some
parts
May Not Run With... : Anything not skulltag
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You may NOT distribute this file in any format.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors