Credits
The creators of the WADs I've taken resources and/or ideas from (this is going to be long):
- Tormentor667 and AcidFlash for "X-Mas deathmatch"
- Chrozoron, Gemini, Darkfang and Zsignal for "XMas Doom 99"
- SillySft, Mal, FireHawk, Vortex, Lithium, ChainsawJim, VT102 and Hygelic for "XMas Doom"
- Martin Hajek and Harry Nurmohamed for "X-Mas Nightmare"
- Joe Wilcox, V. Andre Lowe, Mark Gundy, and H2HMud for "H2H-XMas" (or should I say, Santa Claus graphics from it.)
- Mem Scuba Steve, Enjay and WViperW for "Massmouthmas"
- Raven Software for Hexen I've stol-... er, "borrowed" Ice texture from.
- Bloax for Doomguy'ed Cleric's (from Hexen) hand sprite.
- Scott Gustafon for Between-level image (really great artist!)
- Unknown (?) author for picture at the cast list. (Really, I couldn't find who created it!)
- Authors of all the great MIDIs I've found in the internet!
Text File
===========================================================================
Archive Maintainer : Put in themes/xmas, please.
Advanced engine needed : ZDoom or GZDoom (NOT Zandronum!)
Primary purpose : No levels included
===========================================================================
Title : XMas-themed .wad compilation
Filename : XMasAdon.wad
Release date : 23th of December 2013
Author : mallo
Email Address : czlowiekgabka@gmail.com
Description : Christmas are very soon, but you still aren't in
a Christmas mood? Well, try playing Doom with
this! This probably won't help, but will still be
pretty fun.
Basically, I've taken resources from various
Christmas-themed .wads, and put them all in one
awfully big file. Also, I've made one or two
graphics (like new Cacobauble's sprites, or voxel presents).
This is supposed to work with every map that
doesn't change textures and Zombieman's and Baron
of Hell's sprites. (If it changes only the
textures and sprites, just change the load
order.)
Additional Credits to : The creators of the WADs I've taken resources
and/or ideas from (this is going to be long):
- Tormentor667 and AcidFlash for "X-Mas
deathmatch"
- Chrozoron, Gemini, Darkfang and Zsignal for
"XMas Doom 99"
- SillySft, Mal, FireHawk, Vortex, Lithium,
ChainsawJim, VT102 and Hygelic for "XMas Doom"
- Martin Hajek and Harry Nurmohamed for "X-Mas
Nightmare"
- Joe Wilcox, V. Andre Lowe, Mark Gundy, and
H2HMud for "H2H-XMas" (or should I say, Santa
Claus graphics from it.)
- Mem Scuba Steve, Enjay and WViperW for
"Massmouthmas"
- Raven Software for Hexen I've stol-... er,
"borrowed" Ice texture from.
- Bloax for Doomguy'ed Cleric's (from Hexen) hand sprite.
- Scott Gustafon for Between-level image (really
great artist!)
- Unknown (?) author for picture at the cast
list. (Really, I couldn't find who created it!)
- Authors of all the great MIDIs I've found in
the internet!
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : A tiny bit of DECORATE.
Other files required : None
* Play Information *
Game : Doom 2
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Other game styles : None
Difficulty Settings : Not implemented
* Construction *
Base : Modified
Build Time : 2-3 weeks because I'm a lazy-ass.
Editor(s) used : SLADE3, Adobe Photoshop, SLAB6
May Not Run With... : any .WAD file that changes both Zombieman's or
Baron of Hell's sprites and wall textures.
Also, due to palette limits in ZDoom, the mod looks better in GZDoom.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors