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Hugin

   (4 reviews)

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One Boom-compatible map made on the 28th of October in the space of 24 hours.

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Guest

Unknown date

  
Played @ UV. Very short wad, with a few small architectural items. After the entry there are only four fights, three of them of a many-monsters-in-a-s mall-area kind, and one super-cybie at last in the main room. As there is almost no gameplay (imho the primary aspect of a map): 2/5.

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cs99cjb

Unknown date

  
Small map based around a central arena. Excellent texturing and lighting apart from a water tunnel that abuses the pipes texture from 'Underhalls'. In ZDoom there are glitches in a corridor. I played on UV and lost count of how many times I had to reload. Lowering a player into a confined pit with 3 revenants when their only heavy weapon is a rocket launcher is almost guaranteed to be fatal every time. It might be a good scare the first time, but it gets tedious very quickly.

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Zalewa

Unknown date

  
I think that newstuff reviewer was too harsh. I've seen more difficult WADs; this one is quite okay. Still, it's a rather average map.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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