Text File
===========================================================================
Advanced engine needed : None
Primary purpose : 1-on-1 Deathmatch (Duel)
===========================================================================
Title : Aftermath Oldschool Duel
Filename : amath.wad
Release date : December 10th, 2013 (Happy 20th birthday, DOOM!)
Author : Ian "Fragmare" McPherson
Email Address : fragmare@yahoo.com
Description : A map pack containing 11 highly polished and
thoroughly tested duel maps, made for the
original "vanilla" doom2.exe.
This WAD strives to create an oldschool dueling
experience while pushing the vanilla engine to
its limit. The end result is a map pack that
runs on any and all ports of DOOM II (including
the original DOS doom2.exe), but looks and plays
like something much more contemporary.
There should be something here for everybody to
enjoy. That is to say, everyone should be able
to find at least one map in this WAD that they
like to duel on. There is quite a bit of visual
and gameplay variety between all eleven of these
maps.
===========================================================================
Maps, WADs & Authors :
MAP01 "Seismic Lab"
by Fragmare
This is my tribute and homage to Aikman's popular
Dwango5 Map01. You'll notice the overall layout
is quite similar. The Quake texture work was
inspired by the red team side of zdctfmp2.wad
map11. Basically, this map is everything you love
and hate about D5M1, but ramped up. It's very
free-flowing and pretty fast paced. I've also
really strived to push the old doom2.exe engine
to its limits in order to give this map a more
newschool appearance. Anyway, if you're into
Dwango5 Map01, even a little, you should check
this map out. :)
MAP02 "Nuclear Meltdown"
by Fragmare
Parts of this map were inspired by some of the
wonderful architecture from Aliens TC for the
the original DOOM. The layout is fairly unique
in the fact that it's rather long and narrow,
yet very open and free-flowing. In order to
get the BFG you must time your teleport so that
the crushing sector is on its way UP when you
jump in. If you don't time it right... squish.
MAP03 "Cydonian Ruins"
by Fragmare
The duel gameplay in this map is interesting in
the fact that while the overall size of the map
is very small, there are numerous places to hide
and take cover. There are lots of height
elevations and it's very tricky to keep track of
the opposing player. The BFG requires some
precise movement control to obtain.
MAP04 "Singe"
by Fragmare
This map should really be called 'The Ultimate
BFG C**kblock'. At first glance, it looks easy
to get, but there is literally nowhere on the
map that's too far away for your opponent to
come and kill you if they hear the lift drop.
If you *do* happen to get the BFG, you *can*
strafe run back into the lookout tower if you
do it just right. If you're really, REALLY
careful and clever, there's a way to get the
BFG *without* using the lift at all. ;)
MAP05 "Shadows of Iscariot"
by Fragmare
My personal homage to Judas23_.wad. Basically,
this map is everything you love and hate about
Judas, but ramped up. It's small, it's cramped,
it's claustrophobic and fast paced. The
teleporter plays a larger role here, though.
This is probably the fastest paced and most
vicious of all the maps in this WAD.
MAP06 "Circle of Caina"
by Fragmare
This is an icy deathmatch map I made where I
tried to blend all of the good parts of doom2.wad
Map02, Map03, and Map11, and end up with
something the flowed better than any of the
three. I think I succeeded pretty well in doing
that. This map is an all-out power struggle over
the main circle. If a player dominates the
circle, they have access to the map's only SSG,
the plasma rifle, rocket launcher and (by means
of a tricky strafe run jump) the BFG, along with
a backpack, blue armor and soul sphere! The map
is the largest of all the maps in this WAD, but
it doesn't play too slow, due to all action
funneling towards the inner circle. It's like
King of the Hill. :)
MAP07 "Tower of Pazuzu"
by Fragmare
Very open and very fast paced. The outer
courtyard serves as a small arena for SSG duels,
while savage fighting takes place indoors. To
get the BFG, you must wait on the lift to drop
and then teleport to the top of Pazuzu's Tower.
You *can't*, however, camp the top of the tower,
as there is damage up there. The invisibility
spheres at the top of the tower can be obtained
by bumping them just right.
MAP08 "Greater Torment"
by Fragmare
The key to this map is dominating the middle area
where the SSG is. All other weapons are around
the periphery of the map, but in order to get the
SSG you must venture into the middle. The plasma
rifle can be gotten by either lowering the lift
via the switches or by bumping the lift it sits
on. To get the BFG, you must activate a lion
face switch and run up to the bloody room where
a teleporter will take you to a secret room with
BFG. Be quick and careful, however... the BFG
room contains a nasty crusher, so don't linger.
MAP09 "The Omen"
by Fragmare
This map has a central, circular SSG arena
surrounded by concentric corridor. In the
downstairs area, you'll find a well of fire that
teleports you to a room with the BFG. The BFG
*cannot* be effectively camped, however, due to
there being four ways in (depending upon the
angle you enter the fire when you teleport).
MAP10 "Death's Door"
by Fragmare
This is my homage and tribute to the great
ssl2.wad. The general layout is similar with one
twist... it's in reverse. Lots of custom texture
work gives this map a dark and gloomy feel. Yes,
the tricky little jump from the DM spawn to the
indoor area is still there. ;)
MAP11 "The Foulest Depth"
by Fragmare
The foulest and lowest depth of Hell. This is
where the s**t really hits the fan... as well as
guts, brains and entrails. To get the BFG, you
must strafe run up the blood fountains. The exit
for this map (if playing in vanilla) must be shot
like the Icon of Sin.
===========================================================================
Additional Credits to : AF-Domains.net, AlexMax, St_Anger, Madgunner
Scott "Bub" Jenkins, Animal, Doomkid, DarkLord
BlackJack, Plums, Vorpal, BaRaKa, Toke (R.I.P.)
===========================================================================
* What is included *
New levels : 11 (Plus a lobby map)
Textures : Yes
Flats : Yes
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : Yes
Other : New DOS ENDOOM screen
Other files required : No
* Play Information *
Game : DOOM II (using doom2.wad)
Map # : MAP01-MAP11
Dame Mode : Deathmatch (1-on-1)
Difficulty : Nightmare (competitive standard)
Recommended DMFLAGS : 206246980 / 823504384
* Construction *
Base : Some maps based on some of my previous maps.
Others from scratch.
Build Time : Too long.
Editor(s) used : DOOMBuilder 2, XWE, BSP32, DeepBSP
Bugs : Some minor HOM here and there when played in the
original DOS doom2.exe
May Not Run With... : Will run on doom2.exe and all DOOM II source ports
* Copyright / Permissions *
Authors may NOT use the map data contained in this WAD file as a base for
modification or reuse.
Authors MAY use the graphic and sound resources (textures, flats, WAVs,
etc.) that are exclusive to this WAD file for their own projects as long as
credit is given and acknowledged to the author of this WAD file.
You MAY distribute this WAD file, provided you include this text file, with
no modifications. You may distribute this WAD file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this text file
intact.
* Where to get the file that this text file describes *
http://www.gamers.org/pub/idgames/
http://www.doomworld.com/idgames/
http://fragmare.mindrec.com/amath.zip