Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Favillesco Alpha Episode: Apostasy on Amalthea

   (18 reviews)

Guest

6 Screenshots

About This File

Alpha Doom themed episode, it runs on E4 due to special tag availabilities, not being the original E4 episode planned for the favillesco series though. This episode takes place on the moon Amalthea, the biggest moon of jupiter after the 4 galilean moons, keeping the favillesco Jupiter's moons rule as well ;) and the original name was going to be "roots of evil" reflecting the alpha connection but I desided to keep the moon name where the apisode is set in the episode title, I had to turn "Apostasy on Amalthea" into "Amalthea's Apostasy due to graphic constrains.

After working with some alpha-doom texutes on reticula episode 1 I felt the need of making an episode themed on the alpha doom, giving some chance to those textures and playing with them. I used circa 95% of the textures because some of them looked really crappy and in addition I edited some of them using some original patches contained in the alphas which wheren't used at all or "missused" like the tech ones which in the available textures are cut at some point. About 2/3 of these textures are used in Doom and Doom2 as well, some with minor modifications so the levels will look like E1 and E2 melted, with emphasis on the alpha look but not being extremely poor. I didn't rely on teleport ambushes this time, just as original Doom was, but monster closets are numerous, keeping the gameplay fluid. Dedication was put on the layouts as always do because I hate levels with only square rooms in Doom and I tried to use more lighting features than in my previous releases, so you might notice that this mapset is very far from most of modern releases regarding to feel and atmosphere because I constantly try to recreate that 90's aspect in Doom.

PD: This wad was made in Buenos Aires, Argentina during summer, in a room with 35°C everyday XD

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Ezepov

  
nice architecture and gameplay

Share this review


Link to review
Guest

  
A little bit of good, a bucket load of bad and map 6 is the most annoying and stupid piece of crap I think I have ever played. Shifting checkerboard floors, lost souls by the dozen and multiple cyberdemons do not make up for the fact that you have created unimaginative garbage.

Share this review


Link to review
years

  
A surreal and unique masterpiece.

Share this review


Link to review
Memfis

Unknown date

  
Brilliant. A weird and unique experience with very enjoyable gameplay, fantastic layouts, beautiful sky and cool classic pwad midis. Absolutely loved it, five stars of course. Eviltech was awesome, amazing to see that Nicolas can still improve after that.

Share this review


Link to review
Guest

Unknown date

  
Textures imho do not work quite well. Map layout and fights are fine for the first 3 levels, then turn-out being too repetitive. Spectres in dark areas have we seen enough in 20 years. Not too dificult @ UV. Overall, mostly due to the amount of work: a small 4/5, but trying to complete it without getting too bored was a problem. BTW @ Memfis above: Return From Oblivion maps 11-13 & 27, Roch and Unloved are brilliant, this wad isn't.

Share this review


Link to review
Cupboard

Unknown date

  
Pretty tough, long maps. Visually, the map appears to not excel as much as it could. A mix of vanilla stock graphics, some alpha-ish textures, and some other custom resources. Overall the texturing work feels shoddy even though there is a lot of variation. I'd say this is a pretty decently balanced set of maps that won't go out of their way to win your heart over. You have to accept it for what it is and appreciate what is here, looking beyond the immediate surface.

Share this review


Link to review
NuMetalManiak

Unknown date

  
very unorthodox level design here, also interesting usage of Doom Alpha textures. Some nice variation of monsters and complex secrets. could be fun to play though.

Share this review


Link to review
Guest

Unknown date

  
e4m1 == hard start. Hard stuff, mid is lame. Maybe I'm weak, but damn is it hard. ~2/5 b/c I'm arbitrary on difficulty (no ssg! lol).

Share this review


Link to review
Guest

Unknown date

  
Ugly as sin.

Share this review


Link to review
Guest

Unknown date

  
Above reviewer didn`t even try.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...