Text File
===========================================================================
Advanced engine needed : Boom
Primary purpose : Single play
===========================================================================
Title : Abyssal Speedmapping Sessions: Session 2
Filename : abysped2.wad
Release date : 01/27/2014
Authors : Obsidian
Osiris Kalev
Alfonzo
Jimmy
Tarnsman
RocknRoll420
Phobus
Email Address : themordicant@gmail.com(Obsidian's email address)
Misc. Author Info : The Abyssal Speedmapping Sessions are held by
Obsidian and are open for pretty much anyone
to participate in. PM Obsidian on Doomworld,
ZDoom forums or the Abyss if you're interested.
Description : 7 maps made during the second Abyssal
Speedmapping Session in the space of two hours,
with 15 minutes for music and texture selection
and 15 minutes for bugfixing. Each mapper had 3
themes to choose from:
- Textures from the Hell category
- Textures from the Outdoors category
- Textures from the Wood category
There were a few cheaters. ;-) Some mappers also
applied for an extra hour to finish their maps,
dubbed the "Alfonzo Treatment". Alfonzo ended up
using it, heh.
Credits to : Id Software for Doom II
CodeImp of Doom Builder 2
SirJuddington for SLADE3
Exl for WhackEd4
Additional Credits to : Osiris Kalev, Mugsy, Alfonzo, Jimmy, Tarnsman
and RocknRoll420 for showing up
Phobus for making a map despite not being on
the Skype session(thanks dude)
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* Maplist *
MAP01: The Tale of Sir Outdoors
Author: Osiris Kalev
Music: "Sigma's Fortress: Stations 1 & 2" from Mega Man X2
Format: Boom compatible
Theme: Outdoor textures
MAP02: Verdant Cathedral
Author: Obsidian
Music: D_DDTBLU from Alien Vendetta
Format: Vanilla compatible
Theme: Outdoor textures
MAP03: Woodchip
Author: Phobus
Music: "Kaon" from Half-Life 2
Format: Vanilla compatible
Theme: Wood textures
MAP04: Tits
Author: RocknRoll420
Music: eddy.mid from www.winds.org
Format: Limit removing
Theme: Wood textures(with extras, grr)
MAP05: Moth Monsterman, No!
Author: Alfonzo
Music: D_DPHBLU.MID from Jimmy's website
Format: Vanilla compatible
Theme: Hell textures(WITH EXTRAS!)
MAP06: Alfonzo's Romerian Romp through the Caves of Jongoloth
Author: Tarnsman
Music: "Donna to the rescue" from Doom I
Format: Vanilla compatible
Theme: Hell textures
MAP07: Firing John Romero into Tarnsman's ass
Author: Jimmy
Music: An original MIDI made in 15 minutes
Format: Vanilla compatible
Theme: Hell textures
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* What is included *
New levels : 7
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : MAPINFO
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP07
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : None
Difficulty Settings : No
* Construction *
Base : New from scratch
Build Time : 2 hours per map(3 for Alfonzo)
Editor(s) used : Doom Builder, SLADE3, WhackEd4
Known Bugs : Maybe
May Not Run With : MAP01 is Boom compatible, MAP04 is limit-removing
Tested With : ZDoom
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors