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Robot Junkyard Workshop's Doom Pack

   (13 reviews)

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9 Screenshots

About This File

Something of a mini-episode, this .WAD is a collection of nine original Doom 2 levels designed for single-player and co-op play. (Sorry I didn't give this collection a cool name)

Styles vary among base/subterranean/semi-hell themes, and I strived to keep a steady and consistent up-down, up-down pacing to the action and difficulty, including traps, secrets, and monster/item placement among (more or less) non-linear level layouts.

Levels were authored sporadically over the course of 2011, to the end of December 2013, and touched up a little bit more before this release.

Comments and criticisms are welcome and encouraged.

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Guest

Guest

  
Good stuff. Not too hard, not too easy. Maps not to big, not to small. Just right. Need more stuff like this.

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Guest

Unknown date

  
Played @ UV. Cons: the 1,000,000 1995-style wad, some HOMs, a *lot* of texture misalignments, frequently way too dark + spectres = we've seen before too many times, way too easy, too much ammo, gameplay mostly simple. Pro (regarded as 1995 wad): nostalgic, good-looking and very enjoyable old-school type fights - well done, so solid 4/5, if you like 1995 style absolutely worth a play.

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Zalewa

Unknown date

  
I agree with Anonymous before; very confusing layouts with lots of switches that do non-obvious stuff. Textures are also all over the place and levels don't have any single theme. There's more roaming around than shooting.

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Guest

Unknown date

  
It's good.

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Guest

Unknown date

  
You know, I really enjoyed this! Wishing there where more maps now....

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Guest

Unknown date

  
Meh. Layouts are quite confusing; the maps dont really flow, but seem randomly made and put together.

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Guest

Unknown date

  
I like it lots.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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