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Advanced engine needed : ZDoom recommended, but not required
Primary purpose : Single + coop play
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Title : Robot Junkyard Workshop's Doom Pack
Filename : RJWDP
Release date : Feb 1, 2014
Author : Nick Baker
(not to be confused with the other
Doom-map-making gentleman of the same
name who goes by "NiGHTMARE")
Email Address : robotjunkyard@gmail.com
Misc. Author Info : Been into Doom since v1.2. Jumped back into
the mapping hobby after a decades-plus-long dry
spell.
Twitter: @RobotJunkyard
Description : Something of a mini-episode, this .WAD is a
collection of nine original Doom 2 levels
designed for single-player and co-op play.
(Sorry I didn't give this collection a cool name)
Styles vary among base/subterranean/semi-hell
themes, and I strived to keep a steady and
consistent up-down, up-down pacing to the
action and difficulty, including traps,
secrets, and monster/item placement among
(more or less) non-linear level layouts.
Levels were authored sporadically over the
course of 2011, to the end of December 2013,
and touched up a little bit more before this
release.
Comments and criticisms are welcome and
encouraged.
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* What is included *
New levels : 9
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Doom 2
Map # : MAP01 - MAP09
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Difficulty Settings : Not implemented
* Level Overview *
MAP01: Radio Control
MAP02: Periphery
MAP03: Cabrit Sans Cor
MAP04: Shipment Facility
MAP05: Fault
MAP06: The Starless Beneath
MAP07: Zen
MAP08: The Box
MAP09: Research Central
* Construction *
Base : New from scratch
Build Time : 2011-2013 whenever in the occasional mood to map
Editor(s) used : DoomBuilder 2.1.2.1553 for levels
Slade v3.1.0 beta 3 for plopping in a MAPINFO
Known Bugs : These were all tested throughout with ZDoom, so
ZDoom is recommended. While the maps do not use
any of the ZDoom-specific linedefs/sector
types/etc, and thus should theoretically run OK
with Doom 2's original DOS engine, I can't
promise it won't have tutti-fruitti effects or
other visual glitches (for example, MAP03
definitely has a nasty Hall-of-Mirrors in the
outdoors area when played in the original
engine).
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors