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ODESSA 13 (Anaxis Courtyard)

   (4 reviews)

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This wad is one of 17 levels of a large wad not uploaded yet called "LORDDOOM.WAD". The setting and the middle of this level is a courtyard and a bridge traversing the center of it. You must cross the bridge to start your search for the switch which allows you access to the red key. Easier said than done unless you know how to use your fists and a chainsaw. You might need them.

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I Drink Lava

  

The 9th Odessa map takes another step up in quality with some interesting setpieces, notably the bridge with Imps and Hell Knights on both sides while Pinkies close in. The progression isn't too cryptic for Bob Evans' standards, although the map is still far from being straightforward. Would it really have been so much trouble to just use lift and door textures on lifts and doors? Of the formerly lost Odessa maps in the archives, I think only this and Odessa 3 are really worth your time. 3.5/5

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vdgg

  
I had to use automap cheat, but it's only moderately confusing compared to other ODESSA* maps. The gameplay is good! All weapons are present, however, apart from the initial berserk, they are placed in somewhat weird locations.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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