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ODESSA 11 ("Sojourn")

   (4 reviews)

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You have stumbled upon what appears to be an underground alien stronghold. From the looks of this, it may not be too easy getting in. A long tunnel with heavy metallic columns bars your way. Your instincts tell you the terrain inside is going to be rough. Occasional growls can be heard from the northeast, from within a tower that seems to casually stand sentinel over the surrounding hillside. The stench almost overwhelms you as you draw near to another of death's doors.

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I Drink Lava

  

The 7th Odessa map is another fairly standard 1995 map bogged down by Bob Evans' signature style of frustrating unmarked doors and tedious backtracking. The very start of the map requires you to tiptoe over the lift linedef in order to open a switch that lowers the gate. Was that really necessary? Making this map even more frustrating is the fact that you only need the blue key to reach the exit. The entire rest of the map is a wild goose chase for a BFG9000. The path that leads to it starts with a secret rock alcove that looks solid, but actually houses Lost Souls and a switch. The best part? The BFG9000 ultimately goes unused, as everything is dead by that point. I'm starting to think Bob Evans was the Doom community's first troll.

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Zahid

  
Complex level auto map usage recommended...fights are average but damaging floors makes balance gameplay wise...visuals are above average for 95s' and many efforts can be seen in map...although half area map is optional to visit as you can exit with only blue key which is disappointing...over all good map for 21 years old period...

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Guest

  
I got stuck in the first room after 20 seconds of playing. When I cheat, I can see a larger level, but I can't find how to get to it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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