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Flashback to Hell - Original SFX version

   (4 reviews)

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About This File

It recently came to my attention that many players aren't too keen on the new sound effects I added to Flashback to Hell. I totally get where they're coming from, and so I am releasing this version without those new sound effects. Otherwise, the wad is exactly the same. Enjoy!

A 15-level mapset for DOOM 2 that is compatible with the "-complevel 9" setting. Features new music by PRIMEVAL and James Paddock. If the new music tracks are buggy in ZDOOM while using FMOD, updating to the latest non-official revision might fix the problem. I recommend using Fluidsynth, though.

Each level of this wad has been balanced for pistol-start play. In addition, this mapset has been specially balanced to allow for co-op play, using 2-4 players. In co-operative play, the maps will be teeming with LOTS more monsters than in single-player, but ammo and health pickups will be increased as well.

PrBoom-Plus users will see a new set of demos. Please do not use freelook, crouch, or jump. These features will either break the levels or will lessen the old-school feel.

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Memfis

Unknown date

  
Thanks for doing this!

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Guest

Unknown date

  
YaY!You did well,and good luck on future wads.

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Reisal

Unknown date

  
You could have linked to Perk's high def sounds webpage instead of including it in the original upload of this and wasting space with a duplicate w/o it.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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