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Wrong key? Wrong door?

   (7 reviews)

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About This File

This is the first Pwad-file I've build so far and it took me quite a while to finish it, but that may sound familiar to you. It's totally designed for single player mode for that's what most of the common DOOM-addicts are sleuthing for. There isn't a story or other useless introduction to be told here except for the fact that there are a lot of different switches involved, so the environment will change continously. As far as I know there's a new, and certainly frustrating, surprise in this level that I so far haven't seen in any PWAD-file. (and if it's already an old trick: have you managed to work through all the levels available right now?) Wait till you have found the yellow key and hurry with this newly acquired gadget to the right door. Because of the new role of the keys in this level it was worth naming it that way.

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Meril

  

This map visually is not bad for 95. Short and crampy AF. Ammo is hardly enough, better don't waste it. Best thing is how author trolls the player, cheap trick but I like it. 3+/5*

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Sui Generis

  
Small, cramped, but quick and snappy. A lot of the level consists of corridors and corridor fights, but they are short corridors and broken up with interesting rooms with a touch of detail. It helps that the level is short and quickly paced. There are two porn versions of this, one by the same author and another stolen one. The map itself is not amazing, nor is it strenuous or difficult - it's just a solid fun little old level, that's ok for the few minutes it takes to play. -3.5/5

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Unknown date

  
yeah well, nothing really special but i had fun playing it. 3/5.

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Unknown date

  
Nice vanilla map. It is short and the texture alignment isn't perfect, but for the most part it looks decent and plays well.

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Guest

Unknown date

  
Nice one. I prefer the Pamela's versions ;)

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Unknown date

  
Not enough ammo for my taste. I like blasting.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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