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LaboUAC

   (7 reviews)

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7 Screenshots

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one level for zdoom gzdoom many 3d floors

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Guest

Unknown date

  
No way that ZDoom runs this @ i7-2600, but GZDoom does fine. Fancy amount of details: 4/5. Architecture / map layout: rectangular, often simple & repetitive: 3/5. Gameplay @ UV: bigger / faster monsters need bigger weapons, so 1/5 - sorry but this just doesn't work, it can but it's boring. Overall: as-is 2/5 because of the gameplay, but with balanced monster/weapons placement and less rectangularity potentially 4/5.

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cs99cjb

Unknown date

  
Frame rate is too low to be playable and there are too many repetitive design elements for my taste. Sorry. It's not actually especially detailed but somehow it kills the performance of ZDoom.

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Guest

Unknown date

  
Very nice map, good layout and detail. The sound effects set it off very nicely. Good effort.

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Guest

Unknown date

  
Runs like crap. Way too detailed.

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Guest

Unknown date

  
Really nice, very hard. Runs alright on decent comp, nice detail.

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Doomkid

Unknown date

  
This looks very cool and I'd love to play it, but as stated, it just lags way too much. I'll give it 3 for the effort alone, next time make a map people will be able to play, rather than just admire from a distance ;)

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  • File Reviews

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      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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