Credits
id software, kildeth for being the NOVA project leader and creating various graphics; dobu gabu maru for taking over in kildeth's absences; dobu, Getsu Fune, and kildeth for making text blurbs, EvilNed for creating skies, nub_hat & Paul D for custom music tracks, Caleb13 and Plums for bug finds/fixes, and pretty much everyone who worked on making a great MAP30 for this, as well as 31 other awesome maps.
Text File
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Advanced engine needed : Limit-removing
Primary purpose : Single+Coop play / Deathmatch
===========================================================================
Title : NOVA: The Birth
Filename : NOVA.WAD
Release date : 2/22/14
Author : TeamNOVA
Email Address : edemaomega@yahoo.com
Other Files By Author : Various
Misc Author Info : Members of Doomworld who decided to enter the
mapping scene, that's all.
Description : /\/\/\FILE UPDATED (Ver 1.1) 8/31/15/\/\/\
Here we worked on creating a 32 map megawad
consisting of efforts by those who are new to the
Doom mapping experience. The restrictions are as
follows:
- All maps must be in limit removing format
(-complevel 2 if that definition means anything
to you)
- All maps are to be made entirely from stock
Doom II textures.
Additional Credits to : id software, kildeth for being the NOVA project
leader and creating various graphics; dobu gabu
maru for taking over in kildeth's absences; dobu,
Getsu Fune, and kildeth for making text blurbs,
EvilNed for creating skies, nub_hat & Paul D for
custom music tracks, Caleb13 and Plums for bug
finds/fixes, and pretty much everyone who worked
on making a great MAP30 for this, as well as 31
other awesome maps.
===========================================================================
* What is included *
New levels : 32
Sounds : No
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
* Play Information *
Game : DOOM2
Map # : MAP01-MAP32
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : Designed for
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : More than two years
Editors used : Various
Known Bugs : Corrupt BLOCKMAP for MAP30 and MAP31, various
slime trails, texture bleeding, & HOMs; this is a
newbie's PWAD, deal with it ;).
May Not Run With : Vanilla. Chocolate Doom had issues with some maps
but otherwise worked fine.
Tested With : Various ports, ZDoom, Prboom, etc.
* Copyright / Permissions *
Authors may NOT use the contents of this file as a base for
modification or reuse. Permissions have been obtained from original
authors for any of their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors