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Little Evil.

   (11 reviews)

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A little map, with urban and sewer textures, nothing new.

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Memfis

Unknown date

  
It's full of zdoomisms so playing in vanilla\prboom will result in sectors jumping all over the place, and then you'll stumble upon a shootable switch that seems impossible to activate without mouselook. The map looks nice, with a cool night city sky, accurate clean design and some really cute ideas (love the "O" that you have to shoot!). It's so damn cramped though, it's almost a 1024x1024 map in fact. But you might find it worth spending 5 minutes on.

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Guest

Unknown date

  
Very short and unusual map. Mostly extremely cramped. Textures scream for attention, and the sky makes it even worse (ADHD? ;)). Fights are, err, well: almost absent. And the final 'battle' is boring. Verdict: as an experiment: 3/5; gameplay: 1/5, so pick your choice. Note #1: has some texture misalignments. Note #2: 'O' can be done without mouse look if the sergeant stands at the right position :-)

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Guest

Unknown date

  
tiny tiny map

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cs99cjb

Unknown date

  
Innovative use of familiar textures. I haven't seen this style before. Lots of squeezing into tight spaces and pushing switches. Unfortunately unlike a previous reviewer, I hated the "O" you must shoot. I got stuck and used IDCLIP before I managed to work out what to do. I'd have given it 4 stars for interesting locations but it's far too easy (I expected a serious fight after getting the megasphere and blue armour), texture alignment is inexplicably patchy, and doortracks are pegged.

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Guest

Unknown date

  
It's not bad, but, not great. Took me only about 5 minutes, sadly. The textures are a wee bit offsetting, and patchy, but not terrible. 3-5 - K12

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Guest

Unknown date

  
fun little map. enjoyed the tight-spaced fights. really short though. 4/5

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Guest

Unknown date

  
It was a cutie pie little map.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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