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Rienzi (release 6)

   (7 reviews)

Guest

4 Screenshots

About This File

This is a very detailed map with a volcanic theme and several specifically-designed graphic elements. You must descend through caves and potholes to the innermost sanctum of a cyberdemon before making your escape from the bowels of the earth via the crater of a volcano. The unlit areas are supposed to be dark! If they are not dark then please adjust your monitor and/or source port. You don't actually have to kill the cyberdemon to reach the exit, but failure to do so would likely result in your dishonourable expulsion from the Society of Armed Volcanologist Exorcists (SAVE).

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Guest

Guest

  
Played this little gem running Hideous Destructor with the Dark Doom modification. Let's just say that with previous lack of knowledge towards this dark wad, I had to progress very slowly and the atmosphere was perfect for such a progressive experience this level can offer. The cramped gameplay makes for more claustrophobic situations that will surely leave you on the edge of your seat.

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Guest

Unknown date

  
Small map. Architecture: not bad, but not special, with a lot of narrow places. Imo not 'very detailed'. Lots of inescapable places. Gameplay is dominated by navigating in the dark. If you like that: give it a try. But darkness as-is does not necessarily make a wad better. Overall: small 3/5 for the efford.

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DooM_RO

Unknown date

  
Very good detailing and quite fun as well. Only downside is that it is a bit narrow. 4/5

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Guest

Unknown date

  
great level

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xbobby64

Unknown date

  
Its dark and scary

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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