Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Theta Base

   (10 reviews)

Guest

11 Screenshots

About This File

A simple map in-E1M7-style, no scripts or whatsoever, it should rapresent an old style-base like those made by ID Software back in 1993. Hope you'll enjoy it.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

cs99cjb

Unknown date

  
Tries so hard to be loved that I feel as though I'm kicking a puppy. All the ingredients of a good map are here but everything is slightly off, like own-brand cereal. Many of the texture choices are in poor taste (wooden computer room, anyone?), lighting is too stark (nonsensical in one room), and then there are the pegged door tracks. Texture alignment has been detrimentally automated (last time I checked monitors don't bend round corners - but this is the future). Also, it's "represent" not "rapresent".

Share this review


Link to review
Memfis

Unknown date

  
Requires ZDoom: in vanilla\Boom you can't get out of the starting room. It's a E1 style base but I feel like it misses all the key features that made E1 good. What you get is a bunch of semi-cramped rooms connected by doors: no large or just memorable areas, no important centerpieces, no cool outdoor views, no expansive secrets, no interesting optional areas or particularly clever progression. It just isn't really that fun to play through. The E1 texturing is here but the rest of E1 isn't.

Share this review


Link to review
Guest

Unknown date

  
Haha, I had to laught a couple of times playing this chaotic wad apparently made by a secrets lover :-). Considered as a map with a big wink: 4/5. Considered seriously, played @ UV: base looks ok but lacks on technical aspects and gameplay (destroyed by the secrets): 2/5. Overall: 3/5 for the efford. @ Claudio: when using DoomBuilder2, use F4 (Map Analysis Mode) to check your map on a regular base. BTW thing 70 (burning barrel) is not in DooM but in DooM2.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...